Watch Dogs On Next-Gen Is Still Sounding A Bit Dodgy
Ubisoft have a pretty busy few month ahead of them. With the annual release of Assassin’s Creed nearing as well as the launch of their brand new IP, Watch Dogs, Ubisoft have a lot to deal with at the moment. Not only will titles launch on current hardware, Xbox One and PS4 versions will also be pushed out the door, and it’s in this department that Ubisoft is still a bit uncertain.
A month before release, Ubisoft is still unable to confirm at what framerate Watch Dogs will run at on the next-gen hardware, although they’re are pushing to lock it at 30 FPS. Referring to my rant last week about the failure of developers to run games at 60 FPS on superior hardware, Watch Dogs comes as a bit of an exception, considering it is a massive open-world game.
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Watch Dogs creative director, Jonathan Morin, spoke about the issue in a recent interview.
“Right now the frame-rate we’re focusing on [is] a steady 30[fps]. There’s always a balance, especially for open-world, between the simulation and the rest.”
“I think for where we are, the most important thing is the steadiness and [ensuring] that it’s always capped the same so when you play it, it feels right.”
To be honest, I can agree with that view wholeheartedly. A game at 30FPS is not bad. The bad comes in when that framerate dips just a little bit, because then it becomes noticeable and immersion breaking. You probably have experienced this frequently in GTA V recently.
However, the scarier news came later in the interview, when Morin couldn’t confirm whether Watch Dogs would run at 720p or 1080p, which I’m sure most people were expecting. I mean, what’s the point of having superior hardware if you’re still going to run a game at the same resolution, and at the same framerate?
How will you be able to tell the difference? A few texture changes here and there? That’s just a bit disappointing in my view.