Rockstar Confirms GTA Online Microtransactions, And Prepares Players For A “Rough” Launch
Earlier this week a reader on Reddit managed to uncover some possible plans for Rockstar to implement microtransactions in the highly anticipated online iteration of Grand Theft Auto. The transactions in question would allow players to purchase in-game currency, in case you were too lazy to source it yourself. And now, Rockstar have confirmed these plans.
However, Rockstar was quick to clarify that these transactions are only in place for those who wish to get ahead without a little bit of a (fun) grind.
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“If you’re the completely instant gratification type, you can choose to buy denominations of GTA$. You will have the option to purchase GTA$ through the in-game Store. The game and its economy have been designed and balanced for the vast majority of players who will not buy extra cash. There is no in-game paywall and nothing that should disrupt the balance of the game. You don’t have to spend real money to attain the cars, guns, clothes, flash and style of a high-roller in Los Santos, but can if you wish to get them a little quicker.”
The developer also explained that the system was built around the expectation that the majority of players will not use real world money to purchase in-game cash. In addition to that, Rockstar explained that the online economy functioned very differently to the one found in the single-player campaign, and that players will probably source cash in a much shorter time.
“The economy is balanced differently from the single player economy, and cash earned in one cannot be taken over to the other. Most players will earn cash much faster Online than in Story Mode.”
With that out of the way, Rockstar was free to talk about some of the “growing pains” players will have to deal with when GTA Online launches next week. The developer warned ahead of the release that players should expect numerous bugs and glitches in the first few weeks, as they seek to iron out all the bugs they can after getting some player feedback. Those of you who have played GTA V’s story mode will already know of some of these issue, but Rockstar says they are actively working to fix everything they can as fast as they can.
“There will be the typical growing pains for an online game, including but not limited to crashes, glitches, crazy bugs, gameplay modes and mechanics that need re-balancing and other surprises! Even in GTAV Story Mode, some of you may have seen a few odd and even amusing little glitches out there last week. This sort of thing is inevitable in a massive open-world game and there’ll surely be lots more unexpected oddities like this in the Online world next week – rest assured we’ll be monitoring and actively doing all we can to smooth such things out as they happen, but we need your help to find them, as well as your feedback to help fine tune all of the game’s systems so everything is perfectly balanced.”
The 16-player online component for GTA V will launch next week Tuesday, bringing with t some easy to use content creators, popular game modes and the ability to plan and execute co-operative heists. Considering those are probably the best moments of GTA V, I’m extremely excited to rob a bank with a team of close friends.
Hopefully this time no one will bail off their bike and lose half my cut. Guess that’s what I get for being a cheap ass when it comes to team selection.