Gamers Share Some Perilous Pet Peeves In Gaming
Humans are a finicky bunch, especially gamers. Our tastes and preferences are shaped by the people and situations around us as we grow older. The same goes to say about the various things that annoy us. Small aspects in life or in our games may cause us to react like there is a whole cactus jammed up our hind-quarters whereas other people may deem this as no annoyance at all.
This is what we call pet peeves. One example would be to become extremely agitated when someone chews loudly when sitting next to you while eating. A prime example of a pet peeve. Some people wouldn’t even notice this – thus a personal annoyance, if you will.
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A while back we asked the readers about their respective pet peeves in gaming.
What did the readers say?
(These responses are quoted verbatim. Please do not charge the eGamer offices with wooden stakes and garlic due to the misinterpretation of our editing staff being doped up on barrels of turpentine – which they may or may not be.)
Caveshen Rajman: “Invisible walls.”
Yashaar Mall: “When trailers are like, “OMG HERE’S SOME BRIILIANT CUT-SCENE GRAPHICS!”. Gameplay footage pls”
Jimi Richardson: “Short main story lines”
Thavendren Naicker: “13 Year old children crying during online games”
Vishaan Jitters Pillay: “The first time they introduced specified save points in open world games like final fantasy 8. That was a problem if you needed to leave and couldn’t find one”
Yashaar Mall: “That was only good when the parents would ask us to stop and we told them we can’t quit until we find the next save point.”
Liam Captain Hero O’Mahoney: “haha I still use that excuse when my Girlfriend wants me to do something…”
Samiran NoHopeboy Pillay: “Its the same as the “Sorry this game can’t pause” line”
I think it goes without saying that most of us have a gaming related annoyance and the folks above clearly prove its existence among us. Who knows, your next door neighbor may despise invisible walls while gaming? Those rants you hear late evenings may not be due to frustration, but because of pre-rendered CG trailers? That, or he / she may have stepped on a rusty and old railroad spike. The possibilities are infinite.
While I can identify with most of these pet peeves above, I can truly relate to the genuine case of games that doesn’t offer you the possibility of pausing mid-cutscene. How many times did it happen when I played Mass effect 2 on PC. On Xbox 360, you may press the guide button and Shepard will be able to hold his / her breath until you’ve finished mowing the lawn. I had to pay attention to the given person talking to me or help around the house when playing Mass Effect 2 for the seventh time and really longed for a pause option in cutscenes. I played it for the story and that is why it agitated me – if it was Serious Sam 3, I wouldn’t have had I that big a problem with it. (Yes, seven times – go ahead and judge me.)
When looking at the debacle of predetermined save points I can say that when I was much younger, this didn’t bother me. Some of my favourite games had these types of save locations – Grand Theft Auto Vice City and Resident Evil 4 are two examples. Lately, our options are limited to autosave with the only recent exception that springs to mind being Catherine which also have predetermined save locations. The whole issue with this idea is that we don’t always have the exact amount of time needed to search for the next save point, but in the case of Resident Evil 4, it did enhance the tension. We have become more finicky as a gaming audience – there is no denying that.
Moving on to the topic of short story lines in games. I have no problem with this, especially if the game is well made and if the story is good and has no need to be stretched out solely for the purpose of prolonging the experience. Brutal Legend, Spec Ops: The Line and Splinter Cell Conviction are all fine examples of games with short stories, that still has their merits despite the lack of a lengthy campaign. Whenever a game’s narrative is stretched out purely for the sake of lengthening the experience – it won’t necessarily make for a better game.
Examining the pre-rendered trailers versus actual gameplay videos scheme, I definitely see the problem behind it. It is nice to see a game character with so many polygons and emotion in a pre-rendered trailer, but it is the actual gameplay that excites gamers or on the flip side, discourage them. Dead Island’s gripping CG trailer had every zombie game enthusiast out there drooling in anticipation, but the actual game didn’t excite everyone all the same- myself included. Showing us a sizable amount of gameplay like in the case of Watch_Dogs is the way to go.
Invisible walls may lead to many frustration-infused outbursts. So many gamers I’ve talked to over the years stated this as genuine pet peeve to them. I see the reason for the frustration, but using the Gears of War series as an example; I can see that developers would prefer most gamers to leave the game disc intact by preventing them to plummet from the rocky edge of a small pathway inside a cave.
In the case of 13 year old children screaming at you while playing online games – my only advice is to find a bunch of addictive couch co-op games for you and your mates. If the game doesn’t have local multiplayer – playing alongside friends either competitively or cooperatively and you’re sure to have a blast. Playing with randoms is best avoided.
In the end we all have our own likes and dislikes towards everything in life, with gaming not being excluded. Some of these pet peeves listed above may not be a big deal to some and that is alright. We’re all different people with different preferences. Please share your very own additional pet peeves within your gaming life with us.