J.J. Abrams Reveals How Star Trek Game “Hurt” Him And The Movie
I was kind of glowing when I read this, because it’s a cold and rainy day in hell when someone actually decides to be honest about movie to game adaptions in the industry. Often, people are just all quiet about them and we’re left assuming they’re soulless, corporate pieces of garbage created to make money and nothing else.
Star Trek film director J.J. Abrams has actually offered a nice and fresh perspective on all of this, and has spoken about the recent Star Trek tie-in game from Digital Extremes that served as a prequel to the latest movie, Into Darkness.
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Abrams revealed how the final product “emotionally hurt” him and the film series.
“The last game, which was obviously a big disappointment to me, was something that we were actually involved in from the very beginning,” Abrams told GamerHub.
“Then we sort of realised that it was not going in a place where we were going to get what we wanted, so we dropped out and they continued to do it despite… y’know.”
The reviews of the game were very unfavourable, and it was basically critically panned. In my review, I concluded that the Star Trek game was “a low quality, unimaginative and lifeless cash-in that illustrates all the bad of licensed titles. More like Star Wreck.”
Right, back to what Abrams had to say.
“To me the video game could have been something that actually really benefited the series and was an exciting, fun game with great gameplay,” Abrams continued.
“Instead it was not and was something that I think, for me emotionally it hurt because we were working our asses off making the movie and then this game came out and it got, this isn’t even my opinion, it got universally panned and I think that it was something without question that didn’t help the movie and arguably hurt it.”
Abrams then went on to reflect on movie to game adaptions in general, and vice versa, and spoke of how they rarely produce quality. However, he himself isn’t put off exploring the possibilities in future.
“I think that, we all know is that anyone who loves video games and loves movies… very, very rarely does a movie based on a game, or a game based on a movie, really work,” he said.
“It usually ends up being something that everyone that goes to play feels like this was a marketing decision made by a room full of people that wanted to capitalise on a title. That’s no way to make a game and no way to make a movie.
“Whether it’s a video game or a book or a movie or a song. Anything that is based on something else, it needs to exist on its own terms. And a lot of times these seem to exist as an ancillary product, in which case it will suck.”
Abrams, who is now currently directing Star Wars, is also teaming up with Valve in order to produce a movie based on Portal or Half-Life, God only knows why. The project was revealed by Valve’s boss Gabe Newell during the DICE Summit in February this year. At the event Newell said the two have “reached the point where we decided to do more than talk.”
“The dream is – we’re working with Valve right now on a couple of projects – is to say okay, despite its existence as a game, despite its existence as a movie, what makes this great? And starting from scratch, let’s make this from the ground up great, regardless of what’s come before.”