ID@Xbox Is Off To A Great Start
Microsoft’s new indie publishing system, ID@Xbox, seemed pretty good when it was first announced but according to the company’s Phil Spencer the program has been stupendously successful thus far.
“In the first three hours, we had hundreds and hundreds of developers sign up,” the Microsoft Game Studios vice president told GameInformer. However, Spencer is aware that not everybody is a fan of MS or Xbox although he assures us that the company has maintained a “strong” with the indie community.
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“If you look at the flow of content during the 360 generation and some of the indie hits that debuted on console on 360, people were clearly investing in putting their games on our platform,” he said.
That’s not going to change, he added, noting that the removal of the distinction between Xbox Live Indie Games and Xbox Live Arcade just means everyone is treated equally.
“We want to have a platform that all of the great game developers can target. We have to be able to support that,” he said.
Spencer also made mention of the infamous cloud, he seems to have a need to do so. This time though, it actually sounded good. He stated that small developers don’t have the resources or experience to invest in server farms an that’s where the cloud comes in.
“If you’re a two-person studio, you’re probably not going to invest in a server farm. You won’t know how many to buy or what the scale is going to look like. It’s really hard for those guys,” Spencer said.
“What we’re able to do with Cloud, is say, ‘Here are 300,000 servers. You don’t need to tell us what that demand looks like. You don’t even have to know.’ We will handle the scaling capability on the backend. That has been one of the more interesting uses.”
I quite like that application of the cloud. Microsoft is certainly doing a lot to get into everyone’s good books and I think they’ve done as much with the indie crowd.