The Division Will Integrate PvP Into The Story
The Division. The story. The Kitchen. I’m a wee bit hungry so let’s hurry this up. The Division is the latest Tom Clancy inspired game to come from Ubisoft and is making full use of that next-gen social interaction with a survival MMO.
Players can form into groups and will have to complete missions to progress but the real drawcard is the fact that while you’re doing this there will be other groups in the game world as well and you could either form an alliance or attack them and steal supplies. I’ve given a basic example but essentially it’s all about giving the player and their team a very dynamic and organic experience.
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With teamwork and interacting with other groups being such a key part of the game, you might wonder just how they’ve built any semblance of a narrative around this.
In a new Q&A post on the UbiBlog, The Division game director Ryan Barnard fielded some questions regarding the game’s development and one of the biggest revelations to come out of that was that the game won’t have a separate multiplayer component. It’s all integrated into the primary campaign.
The player-versus-player action that was shown in the E3 video will be fully integrated into the story experience. “We wanted to integrate it into the storyline and add an element of mystery, so you don’t know who is a friend and who is an enemy,” Bernard says.
Loot plays an important role in the game but won’t create an insurmountable disparity between veteran players and newer players. As you might expect, weapon and drone customisation forms a big part of gameplay.
Drones will use second-screen functionality in being controlled by Android, iOS or Windows tablets or phones.
The Division has had me intrigued since E3 and I’m very curious to see how this approach pans out.