Ken Levine Speaks Out On How Abusive Fans Can Damage Games
The past two weeks has seen a lot of fan rage toward developers, with both Activision’s community manager and Phil Fish having something to say. While Fish’s saga was a lot worse, both stories are evident that developers are not immune to being targeted by gamers. Hate will ensue and it will be directed.
BioShock’s Ken Levine has popped up to share his views on the issues. Levine has said that this sort of action could, and possibly will, hinder the quality of games in the future.
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“Say if it was someone besides me, the amount of pressure to get DLC out, I could say, f*** it, let’s cut half of it so we can get it out sooner,” said Levine.
“I’m used to the pressure, but there may be a guy who’s not like me, who doesn’t have the experience, who will give into that pressure and release something that’s not as good because they feel that.”
Levine’s comments were directed more at the Black Ops II saga, as mentioned by Activision’s community manager.
“What I worry more about is how it affects games. As a gamer, game comes out, I hope it’s good, and if I like it I play it and if I don’t like it I don’t play it, and I think you can get in a strange space where it ends up being counterproductive for the gamers. But for me, it’s just part of the job at this part, but I don’t think it helps gaming.”
How will the rage from gamers decide the future? Could this new, fun, phenomenon be really problematic? Let’s dial back a few years to when Blizzard released Diablo and BioWare launched Dragon Age and Mass Effect. Fans have been doing this for long, it’s the developers who are starting to speak up. This dynamic could lead to something problematic.
I do not agree with how fans complain over patches to balance games, nor do I agree with their belief that they should have the opportunity to scream and shout because a game was not in the direction they wanted.
To the moaners: What’s going on, guys? Complain when it’s bad–not when it’s not your way.