Gamescom 2013: Ryse Is Not A QTE-fest As First Thought
The initial response to the Xbox One exclusive Ryse was that the game was going to be a QTE-fest, nothing more and nothing less. Well evidently this is not the case, as shown in Microsoft’s Gamescom showing. After the reveal of the new Gladiator Mode trailer, we gain an inner look into the workings of the co-op multiplayer experience of Ryse and the game’s combat system itself.
In the game’s multiplayer mode, you’ll take part in gladitorial combat at the Coliseum in Rome. You take to battle with friends in a co-op mode where you’ll face hordes of enemies in combat. You will have a large variety of armour, weapons, shields and consumables at your disposal. All of which can be used to customise your very own gladiator, with items being earned through gold you are rewarded from victory in combat. You can also increase your stats by improving your focus, XP, crowd reaction and health. Much of this can help to improve your killing power and bring down as many enemies as possible.
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The scenery in the game will change as well, with “tile sets” of scenery constantly changing in the arena to provide different and unpredictable challenges. Scenery will literally erupt from the floor below the arena. Ryse allows you to have your own custom challenges and arenas, where you can use a challenge editor to mix and match maps and events. The game will feature 11 mutliplayer maps at launch, with an additional bonus map for Day One purchases.
Furthermore, at the showcase, Crytek showed off other elements of the game’s multiplayer which includes: the Courtyard which is an open dynamic environment where with each new wave of enemies new dangers are introduced, and Stronghold where the arena can be completely transformed into re-creations of battles between Roman forces and barbarian hordes, if you so choose.
The combat system was revealed to be far deeper than speculated. Mastery of the timing of attacks and blocks will be vital to a player’s performance in combat. Executions of enemies will require a series of timed blows with either your sword or shield, with associated rewards that can be assigned to different perks. At the base level, there are three Execution Tiers, and players must open up the higher tiers to experience more brutal and dramatic executions. Ryse boasts 100 different Executions with some being location-sensitive, and some which require killing multiple enemies. Add to this, special combo-Executions which can be performed in the multiplayer and you have a huge variety of Executions.
Perks will be rewarded from well timed executions. You can increase damage XP, health and Focus. When Focus is upgraded enough the player can initiate a large area effect which slows down enemies, and will be pretty handy in tricky situations. In Gladiator mode, perks are assigned according to the god you choose to side with in the game, which will make gameplay pretty interesting as your initial choice will have a great impact on your combat style in the game. Combos will be pretty important with the combo counter increasing from each successful hit you land on an enemy, and when you cross a certain threshold you can initiate an execution tier move. Ranged weapons do appear in Ryse such as a pilum (javelin). However, scorpios (huge crossbows) can also be found throughout the game.
Ryse is definitely deeper combat-wise than expected, and this is a good thing. The game looks pretty amazing and will hopefully be a system seller.