Gamescom 2013: Enemy Within Is The XCOM Expansion We’ve Been Waiting For
Today in Germany 2K finally confirmed a long standing rumour regarding the first expansion for one of the best games that released last year, XCOM: Enemy Unknown. Enemy Within, the new expansion, is set to introduce a tone of changes, as well as add a considerable amount of new content.
Designer Ananda Gupta was on-site, ready to dish out a healthy helping of information about the expansion, including some news around the new maps, enemy types, weapons and more.
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“This is not a prequel and this is not a follow-on chapter that extends the story. Instead, [it’s] the same alien invasion that you confronted in XCOM: Enemy Unknown, but with a lot of new stuff added.”
Well with that out of the way, I’m sure many of you are asking what exactly will be included in Enemy Within, since we’ve now had confirmation that it won’t be dealing with any story elements. Thankfully, that doesn’t essentially mean Enemy Within is immediately a cheap, re-skin cash grab.
Enemy Within will introduce a new system of augmentation, allowing players to construct a Genetics Lab and mess with soldier’s brains, arms legs and other appendices. Gene Mods will enhance certain player abilities and statistics, giving you a new layer of customisation to play with. In addition to that, you’ll be able to kit out troops with some Mechanised Exoskeleton Cybersuits, of MEC’s for short, which will allow troops to equip weapons such as the flamethrower and grenade launcher.
Enemy Within will also introduce eight brand new maps, bring the total now to thirteen that you can wage tactical war in. New enemy types will also make a debut, with sectoids also taking a page out the mechanised suit booklet. Squads can also be customised offline as well, which is an extremely welcome change as opposed to quickly having to customise your squad moments before a multiplayer game is set to begin.
In terms of gameplay, Enemy Within will introduce a new resource known as Meld, which will work differently to every other resource in the game so far. The inclusion of Meld on every map will incentivise players to revisit earlier levels, as well as add a new dynamic to the slow and tactical gameplay.
“The way Meld works is it shows up in these canisters that are on the battlefield. And the Meld canisters all have self-destruct timers. So players who have become accustomed to a very conservative play style, where they only use the best cover and they…take their time, they’re very meticulous about their soldier moves….you can still do that, but you won’t get as much Meld.”
As a final change, enemy Within will now allow your to change what language your squad members speak, to make those from nations such as Japan and Russia more believable.
Enemy Within is set to release on PC for $30, and on console for $40, on November 12th. There are currently no plans to bring the expansion to the recently released iOS version of enemy Unknown.