These PS4 Developers Aren’t Happy About Used Games Sales
Just when you thought we were all done and dusted with the used games argument for this generation, especially after Microsoft’s policy reversal, something like this creeps along to remind us that this is not something that is going away so easily. Ready at Dawn, developers of God of War on the PSP and currently the people working on The Order: 1886, have slammed Gamestop’s policies regarding used games, saying that their business practise is hurting developers.
This comes from an interview with Games Industry International, where Ru Weerasuriya, founder of Ready at Dawn, gave the low down on why the used game policies employed at Gamestop were infuriating him.
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“I think the problem is right now there are retail outlets that are really taking everybody for a ride. You can’t make a living at the expense of everybody else.”
Weerasuriya stated that not only were developers getting the short end of the stick, but consumers too. Problem is, they just don’t know about it.
“I walked into a GameStop, asked for a new copy of a game and without telling me [the store clerk] tried to slip me a used copy and wanted to sell it to me for $5 less. I flipped out in front of the guy. I was like, ‘Dude, wrong guy… You’re doing this to the wrong guy’… There are developers out there who are making games for [years] and some of them will go down purely because the revenue stream is basically flawed and creating this place where developers don’t see even a little part of it.”
Weerasuriya also believes that stopping the used game market entirely wouldn’t solve the problem, but he does offer up a possible solution.
“I don’t think we should stop used games, but we should do something about getting part of the revenue back from GameStop and places like that. That’s not penalizing consumers; they’ll still get what they want.”
So, just like the Xbox One was going to do before the massive policy reversal. Well, I’ll be darned.
Keep in mind that Ready at Dawn are developers, not publishers, and aren’t s small studio in the grand scheme of things. So if they’re already talking about how used games are affecting them, then you can be sure that it’s a problem for a lot of other smaller developers too. This isn’t something that’s going away soon, but it may take a whole new generation for a solution to finally be accepted by consumers.
At what cost though?