The Freshness Of Us
I have the habit of using the game(s) I played recently and talking about the various aspects of said game until every reader out there wants to purge my eyes out of my skull using a pneumatic drill or selected piece of heavy machinery. I’ve received threats about the aforesaid issue that would require nothing but a mere gleaming spoon. Hey, I’m not one to judge; to each his own killing techniques.
Brace yourself, I’m here once again to talk about and use The Last Of Us as an example.
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As time went by we, as gamers, may feast our eyes upon gameplay videos or read about games; resulting in us knowing what we will receive in any given game. Whether it is combat, mood or visuals.
If you go out and buy Gears of War you will most likely know that you’ll spend your time behind cover whilst shooting the opposing ugly individuals behind their own beloved selection of debris or conveniently placed, bulletproof piles of deceased cows.
However, when I ordered and then eventually started playing The Last Of Us, I knew that I would have different options when tackling any encounter. I knew there would be human enemies as well as Infected enemies that will inevitably lead to my needing of new underpants. What I didn’t know was that I would be able to use stealth, weapons and cleverness to take out enemies with whatever I was able to scavenge up until that point in the game.
While this may not sound as mind-blowing at first, let me elaborate.
You approach a new area with whatever you have in your holsters and backpack with all of the aforementioned options to approach the bloodthirsty Infected or merciless bandits. You may choose to use bottles or bricks to create distractions and sneak swiftly by the baffled albeit dangerous entities. You may shoot the first bandit in the noggin and make a break for it. You make pick enemies off one by one and exit the area with either no enemies left or only a mere oblivious portion standing around scratching their behinds.
All of this will sound familiar, but what caught my attention was the fact that all of this may take place in just one encounter. You’ll perhaps try using a sneaky approach at first and if you’re spotted it doesn’t feel as though you screwed up the entire situation or need to reload the checkpoint. Enemies will be alerted, but they can lose track of you and continue to search the area. You have the ability to hide and wait for the next opportunity to take the remaining blokes out one by one using your bow or death-cuddle.
Usually when you’re spotted it’s a lost cause in some games. In the Crysis games or latest Batman games you will be able to cloak your way out of the given situation that turned sour, but in The Last Of Us’ case it felt much more “organic”. It is possible to lose track of someone in real life and not know immediately where they went and the fact that you are able to worm yourself out of a hairy situation without the game feeling like it’s holding your hand and still maintain a sense of tremendous desperation on your behalf is, to me personally, very commendable.
Like I said, there are games that allow you to escape an event that took a turn for the worse, but this game made it feel fresh. I wish I could pinpoint it, but I’ll be grabbing at straws in unison of my search for fresh undergarments.
Therefore I ask you, dear readers, to help me solve this dilemma.