Sony Knows Indie Developers Don’t Need Consoles
Indie games have made a huge resurgence in the last few years and some of the best games from last year were indie titles or at least created by small formerly independent developers in the case of Journey. Now, you have only to look at titles such as Minecraft to know that indie developers don’t need to go anywhere near a console to make a substantial success of their games. If anything console development only pushes the costs up and it is more profitable to develop games for iOS and Android.
“Developers now have an option that they didn’t have before. You can make serious money by never publishing a game on a console,” Fireproof Games co-founder Barry Meade said in an interview during Develop Conference.
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“I hope that [platform holders] take that to heart and realise what that means for them. I think Sony, certainly from what they’ve been saying publicly, seem to be letting that be known, that they’re aware of this, and they’re trying to do something about it. I really hope they follow through.”
Meade said Sony’s wooing of indie developers is good news for everyone in the industry, not just the Japanese giant itself.
“Sony have been trying for quite a while now – ever since the reveal of the [PlayStation 4] hardware – making it known that they want to be a very publisher-friendly and developer-friendly platform. That’s awesome,” he said.
“If they follow through on that, then that’s great for everybody, because there’s so much happening in the mobile space, and on PC. It’s where all the risks are being taken at the moment, it’s where all the new stuff is coming from.
“The more Sony can bend towards that long term, the better for them. The better for everybody.”
Fireproof Games is best known for The Room, an award-winning iOS game. Hit the link to hear more of Meade’s thoughts.
Meanwhile, PS4 lead architect, Mark Cerny, complimented Meade’s statement that he expects PS4 to foster the indie-friendly trends set by PS3.
“We’ve had some very successful indie development on PlayStation 3. Titles such as Journey and Flower, the PixelJunk series – all built internally, plus quite a bit coming from the third-parties. I see it that on PlayStation 4, these trends are going to accelerate,” Cerny said in an interview conducted at Develop Conference in Brighton.
“I think the hardware is in place to make that happen. I think we now finally have the proper business structure to really support indie development. And the PlayStation 4 overall user experience is also set up very well for indie; you can share screenshots and videos of the games and elevate their visibility within the gaming community quite easily.”
Cerny has had an illustrious career to say the least and has received a lifetime achievement award from the IGDA in addition to being inducted into the Develop hall of fame. You can hear more of his interview from Develop over here.