Nvidia Teases The Gorgeous Future Of Tablet Gaming
Do you know anyone by the name of Ira? No, you probably don’t beause it’s a silly name but it is the name of the facial rendering demo Nvidia used to show off what the latest desktop graphics technology is capable of. Ira looks even better on the go. Take that sentence out of context as much as you like.
Demonstrated this week during the SIGGRAPH show in Anaheim, California, Nvidia showcased Ira on Project Logan – the company’s Kepler-powered next-generation mobile processor. To sum it up in one word would not do it justice. These are mobile visuals that can go toe to toe with what we’re seeing on our consoles right now. Good lord.
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Logan does the incredible job of bringing the CUDA-capable graphics technology that PC’s have been enjoying to the mobile platform. The GPU inside Logan is a major milestone in mobile computing, an incredibly powerful and power-efficient graphics solution, with support for OpenGL 4.4, OpenGL ES 3.0 and DirectX 11.
Words mean nothing though, rather take a look at the demo in action up top. This is essentially the future of mobile graphics and definitely set to be a major leap forward for mobile games.
Project Logan is sure to succeed the company’s Tegra chip which is presently in its fourth iteration and making a big name for itself in Nvidia’s own Shield handheld device later this month. You can read all about the evolution of mobile graphics coming in Project Logan over at Nvidia’s blog.
What we’re looking at is a mobile graphics chip capable of PS3/Xbox 360 level visuals. Let that sink in for a moment. Let’s not even begin to consider the issue of heat or battery consumption or the positive benefits this could have for mobile gaming in terms of moving forward. Nvidia may have the chip ready to get out of the prototype phase by the end of the year but how long will it be before tablet manufacturers want to put that behemoth in their devices?
Then again, Nvidia could pull a Shield and simply produce their own tablet which would use the Project Logan technology.
With games such as Deus Ex: The Fall showing that mobile games can compete with their AAA counterparts for gameplay and narrative, boosted visuals may be the final piece in the puzzle to really make mobile an exciting and appealing platform to major developers looking to keep their costs down.
Epic Games is also working with Nvidia to utilise Project Logan in bringing Unreal Engine 4 to mobile.
Also, the SIGGRAPH demo ran on OpenGL 4.3 – a feature set that Tim Sweeney, Epic CEO and technical director, says “brings to mobile devices the same high-end graphics hardware capabilities exposed via DirectX 11 on PC games and on next-generation consoles.”
Still not impressed? There’s more down here.