Mirror’s Edge Is Built On A New Concept And Ideas
When Mirror’s Edge originally released back in 2007 it was a great concept and people loved it but it was short and could do with plenty of expansion on that basic concept and the world the game existed in. This is what we all thought the sequel would do, much in the same way that Portal 2 took the fantastic concept and best elements of the original game and made it into a piece of gaming gold.
Instead, Mirror’s Edge (as the new game is called) will take the same world and basic concept but reboot it and make a fully fledged game of it. Speaking to GameReactor, Patrick Söderlund – executive vice president of the EA Games Label – explained why the wait for a new Mirror’s Edge has been so long.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
“It’s taken this long because we wanted to get to the right concept and the right idea,” he said. “And Sara Jansson who is producer on it, when she pitched her idea to me and Karl-Magnus, the GM for DICE, I was frankly blown away.
“She pitched an idea that frankly could only be built on gen 4, is a stunning concept, and when she came to us we knew we had it. And yes, we’ve been testing ideas and we’ve been prototyping stuff, and I’m glad that we waited to get the right idea.
“It will be a very innovative game that people, I think, will be surprised by what we show. I’m genuinely excited by it.”
The new Mirror’s Edge was revealed at E3 for next-gen with a release date of “when it’s ready”. That on its own is promising enough as we know EA has a habit of rushing things sometimes. However, talk of a new concept may or may not be a good thing. We simply don’t know enough to make any judgments.
What I will say is that I think EA needs to add a lot onto the game and lay down more foundations in order to construct a worthwhile open-world action title out of this. Thus, new concepts and fresh ideas are essential, especially if they shoot off from things that were present but not really functional in the first game.
I’m very eager to see where this goes.