Did World Of Warcraft Kill The MMO Genre?
Massively Multiplayer Online Games (MMOs) have changed drastically over the years. The games have, to be frank, become a lot more simple and easy to play. Gone are the days of having to grind and work for hours to have special characters with special abilities.
Everything nowadays seems to be easy. Players can jump in, learn the game, fight, and before midnight, they’re ready to take on dragons. And stuff.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
Why is this though? Could it be because of World of Warcraft?
World of Warcraft, according to Mark Kern, has changed the genre considerably. And this change is not for the better.
Red 5 Studios’ CEO, and a former team lead at Blizzard, said that MMOs have been made easier to attract more casual players. Which makes a lot of sense, as these games can get very complicated.
“Players came in droves, millions of them,” said Mark Kern.
“But at what cost? Sometimes I look at WoW and think ‘what have we done?’ I think I know. I think we killed a genre.”
Kern explained how World of Warcraft led to tweaks aimed directly at accommodating new players. Quests became too easy, and progress through the game sped up significantly. There was no longer any sense of real achievement.
However, while all of that was happening, developers did not act to change this.
“Every MMO that follows the WoW formula is a trivial exercise, dominated by rote and convention, trading off the joy of the journey for a series of meaningless tasks. And when we race to the end, we expect some kind of miracle end-game that will keep us playing. It never does.”
If you think back at the last MMO you played, you’d probably find this to be the case. Actually, if you think back at the last RPG you played–you’d probably find the same. Except The Witcher, of course.
Skyrim was grossly popular because it could accommodate the new, casual player. The Witcher is a little more hardcore, and thus gamers enjoyed what it had to offer. The experience with the games was different.
Simplicity in games is nothing new. In fact, everything is getting easier. Majority of games are no longer as challenging as they used to be.