Diablo 3 Is A Piece Of Crap
Disclaimer: This piece contains spoilers.
When Diablo 3 was announced, I was ecstatic, waking in my metaphorical mythril boots at the prospect of an awesome hack-and-slash dungeon crawler which would lift my spirits into loot heaven, held within a dark and twisted story. What I got was pure garbage, an embarrassment in any right to the legacy of Blizzard. Starcraft 2 had a superior story, better character development and was like the proverbial holy grail in comparison to this goblet of flatulence with no substance. In all honesty, Dungeon Siege 3 was more exciting than Diablo 3, and now the game is coming to Xbox 360 and PS3. I can see Blizzard’s evil master plan coming to fruition.
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I should have seen the signs coming, with key personnel leaving the project in the latter stages of production, something was surely amiss, but I ignored them as rumblings of minor discontent at a change in art direction, which for me wasn’t all that worrisome. The real issue with Diablo 3, is that it has no real heart. Diablo 2 certainly had more spirit and didn’t suffer from any noticeable discontent among key personnel in the staff developing the game. Other factors such as a lack of detailed skill trees, were not truly a deterrent to my own tastes for what I perceived Diablo to be. Diablo 3 had satisfying combat and loot mechanics, and did drive me forward in playing the game further and further.
In essence, it was that the story and character development was non-existent and equated to an ending with no truly satisfying conclusion. Instead Blizzard just thought killing off all the important characters was the greatest move in dramatically effecting the gamer and creating a conclusion with impact. Except the impact was far less pleasing and was there for the sake of just killing off main characters in the ending. There was no choice, and you never felt connected to your character on any level, and everything served as something disposable in the larger scheme of the overall narrative.
This could have much to do with casualising and simplifying game elements in order to appeal to a broader audience. All of which can be seen in the culmination of the game’s impending release on Xbox 360 and PS3. Gameplay design is streamlined to work on consoles and make the controller interface a much more plausible option for a hack-and-slash such as Diablo 3. Potions are no longer a mainstay anymore, and you collect health orbs from dead enemies, and on top of this passive rune stones are the key to being “uber” in the game. These elements can make or break your enjoyment of the campaign. The game patronises you. Even after completing the initial easy difficulty, which you’re forced to play, can you only then move on to harder difficulties. As we all know, it’s because gamers can’t handle Diablo 3 on harder difficulties from the start.
To be truthful, much of this didn’t bother me that greatly. I just felt as if I was playing an unpolished turd that was soulless to its very core. From my perspective, the game was released just to scrape the bottom of my pocket for its worth of money. Conversely Torchlight 2, I found after playing through the beta at the time, to be more fulfilling with greater depth than promised in Diablo 3, with a stronger and well maintained online experience in comparison. At least I wasn’t constantly receiving loads of Error 37s. You know what that’s what Diablo 3 is, one huge Error 37, and is an extreme waste of hard earned money.