Phil Fish: Fez 2 Won’t Be Coming To Xbox Due To “Anti-Indie” Policies
Phil Fish, the creator of Fez, recently announced at E3 this year that a sequel is in development.
However, Fish has just now revealed that, if things do not change with Microsoft’s indie policies, the game will not have a home on the Xbox, which is its debut platform.
- Life, The Universe And Gaming: Playing Hero Is Boring | 2 weeks ago
- Microsoft To Get More Aggressive Pushing Windows 10 Upgrade In 2016 | 2 weeks ago
- GTA Online Has Become Spoopy | 2 weeks ago
- Review: Halo 5: Guardians Lockes Down The Gameplay Experience Masterfully | 3 weeks ago
Fish, speaking in an interview with Polygon, did not reveal which platforms he is currently looking to release Fez 2 on, but he did state that Xbox won’t be one of them.
I assume that he would be looking at PC and PS4 or PS3, considering that the original game eventually made its way to PC and Fish went on to praise Sony’s indie approach.
After the Xbox One did a one-eighty on its policies, Fish said “they didn’t change anything about their anti-indie policies.”
“PS4 seems to be doing everything right. It’s too early to tell how everything is going to unfold but their heart definitely seems to be in the right place.”
He did concede that it “is a weird thing to say when talking about giant monolithic corporation, but there’s a handful of people working at Sony today who are really trying to do some good.”
With regards to releasing Fez 2 on PS4 Fish said, “whether or not I would develop for it comes down to how the platform holder treats me. With Microsoft they’ve made it painfully clear they don’t want my ilk on their platform. I can’t even self-publish there. Whereas on PS4, I can. It’s that simple. Microsoft won’t let me develop for their console. But Sony will.”
Fish and Microsoft have somewhat of a history, as an important patch to fix a major save bug issue was not released due to the ridiculously high charge for patches on the Xbox.
Fish is not the only indie developer to express extreme distaste towards Microsoft’s archaic indie policies. Johnathan Blow, developer of PS4’s The Witness, has made it abundantly clear for a while now, and recently DayZ developer Dean Hall commented that the Xbox needs to allow self-publishing and not charge for updates.