Moving Away From FPS Wouldn’t Be “The Smart Thing To Do” – Respawn
Respawn Entertainment is what rose out of the ashes when Infinity Ward had a meltdown and the people who started the studio left. Jason West and Vince Zampella, along with a number of ex-IW staff started Respawn and while West left due to disagreements with Zampella, the studio’s first title – Titanfall – looks really good.
If there’s one thing these guys are good at it’s the FPS genre so it’s no surprise that Titanfall is an FPS but it doesn’t seem all that wise for a new studio to launch a new IP in a saturated market dominated by Battlefield and Call of Duty, which these guys helped build into the colossus it is today.
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However, Zampella asserts that the studio stuck to what its developers are good at.
“The choice to do another FPS – we’re doing something new, we wanted the idea to be different and new in terms of gameplay and mechanics,” Respawn boss Vince Zampella told GameInformer.
“Breaking farther beyond that and doing a racing game or something we’re not familiar with wasn’t the smart thing to do. For us it’s something that’s in our wheelhouse that we can innovate on and do something new and expand from there. It was just kind of a natural choice.”
One thing about Respawn’s contract with EA is the cerative freedom the studio was given which opened them up to lots of experimentation before finally settling on Titanfall.
“When you can do anything, what do you do? Our team grew pretty fast, so we had a lot of people with a lot of ideas, and they all wanted their idea to be number one,” Zampella said.
“So we had to figure out how do you focus that down and keep everybody happy. It was a pretty tough process.”
One thing the develoepr didn’t really consider was moving away from the traditional console space.
“It’s something you look at – obviously a lot of games are going that way,” Zampella commented.
“I think there is some truth to it being the future, but I don’t think it’s the only future. There has always been the blockbuster, and I think there always will be.
“Maybe people will buy less of them, but I don’t always want to play a game where it’s free to play and a dollar for this and a dollar for that. I have some, I play some, but it’s not what everybody wants.”
Titanfall is due on Xbox One, Xbox 360 and PC in 2014.