Microsoft Confirms Details Regarding Used Games, Internet Requirements and More For The Xbox One
We may have been waiting for E3 to find out all the details regarding the Xbox One and its policies on used games, internet requirements and more, but it seems Microsoft want to get that all out of the way and hopefully put something a bit more positive on stage at the expo. I say this because the news released officially by the company last night may sound like a tough pill to swallows for those hoping for a less restrictive console, but at least some of the features reveal during the even a few weeks ago have been clarified.
First off, internet requirements. The Xbox One will require users to connect to the internet at least once every 24 hours in order to authenticate games, check for updates and more. This fits with speculation after the reveal that suggested a system like this would be implemented in order to restrict used game use. That’s not exactly what’s happening, but a bit more on that later. Users who also choose to log into their account on a different Xbox One will have to authenticate every hour. As described by Microsoft, the Xbox One will not allow users to play games if authentication does not take place within these time periods, although users will still be able to use the media functions completely offline.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
Microsoft says that this decision took careful consideration, but upon research conducted revealed that the average home user internet connection was near 3.0Mbps, the company saw it as a viable means of digital rights management.
However, this isn’t exactly to block used games. As announced before, Microsoft will implement a system that allows users to trade games at stores or digitally. Microsoft has stated that there will be no fee from their side, but rather the company is letting publishers decide whether there will be a fee agreement with retailers or another form of used games compensation, much like online passes. Microsoft also stated the publishers will determine whether or not you can give games to friends to try or keep, however there are two strict guidelines that the company is enforcing. Firstly, the game can only be given and used on friend’s consoles who have been friends with you on Xbox LIVE for more than 30 days. Additionally, this type of transaction can only occur once per game, but it is unclear whether this means this action can’t be repeated or whether it simply refers to the ability to give a game to multiple friends at a time, considering the all games will be made available digitally.
Users will also be able to gift games, in the same manner that Steam deals with it, and a system, for “loaning and renting” titles is still being developed, with the company saying it will announce more on that when details have been finalised.
Fears of players not being able to access your games on the same console have also been squashed, with Microsoft stating that “your friends and family, your guests and acquaintances get unlimited access to all of your games. Anyone can play your games on your console–regardless of whether you are logged in or their relationship to you.” In addition to that, up to ten family members can be granted access to your games collection, meaning that you won’t have to worry about a game being locked to your account alone.
In terms of privacy when Kinect is concerned, Microsoft have somewhat calmed some fears and brought about others. According to the company, Kinect is required for the console to operate, hence why it comes bundled with the One, but players can choose to switch the Kinect into pause mode while playing. In this state the Kinect is only waiting for one of two commands, namely to switch the console off or turn back on. When the console is off, the Kinect will only be listening out for a command to turn on, and nothing else. This means it is still on, but Microsoft has stressed that this will not pose a privacy breach.
Microsoft have explicitly stated that the Kinect’s sole function is to collect data from your playing space and use it on your console alone. Online features that allow you to share data will always explicitly ask your permission before sending and receiving data online.
To round this all up, Microsoft have stated that they are actively listening to consumer feedback and could change certain policies based on reactions and possibly new ideas.
“Microsoft may change its policies, terms, products and services to reflect modifications and improvements to our services, feedback from customers and our business partners or changes in our business priorities and business models or for other reasons. We may also cease to offer certain services or products for similar reasons.”
Thing is, when will we hear from them? Microsoft has made their move and are now seemingly ready to deal with the backlash before E3. Was this the wiser decision?