Metal Gear Solid Is Being Remade Using The Next-Gen Fox Engine
The Metal Gear Solid franchise is one of those franchises that defines generations of gaming. There is not a gamer on this planet that does not at least now of Hideo Kojima’s best and most popular creation, and it’s almost sad when you hear about someone who has not had the chance to play one of the entries. In my case, I’ve never played the first Metal Gear Solid because I never owned a PlayStation 1. In fact, I haven’t played Metal Gear Solid 2 either, blaming that on my lack of a PS2 console, but Hideo Kojima has just made it more enticing to wait a little longer.
Speaking at a roundtable interview at E3 2013, Kojima revealed that he is currently in the process of looking for a studio to help remake Metal Gear Solid 1 and 2 using the next-gen Fox engine, seen powering the latest series entry, Metal Gear Solid V: The Phantom Pain. This isn’t the first time Kojima has outsourced some of the Metal Gear franchise, with Silicon Knights handling the port of Metal Gear solid 2 to the GameCube in 2004, and more recently Platinum Games developed Metal Gear Rising: Revengeance, which released earlier this year.
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Knowing Kojima, these remakes will probably make full use of the new engine and its capabilities, which means that we’ll probably be looking at very different titles to the ones released in 1998 and 2001 respectively. The original Metal Gear Solid is still widely regarded as one of the greatest games ever released, s seeing it in all this next-gen glory should be a treat for long-time fans of the franchise.
That said, it’s probably going to be a while before we get anything really worth showing, considering Kojima is still looking for a studio to handle the project. But hey, we have Metal Gear Solid V to keep us busy until then.