Fresh News On Destiny’s Match-Making And Social Interaction
Destiny is Bungie’s shot at making what is basically a Halo MMO and what we saw at E3 was pretty good though nothing too spectacular. The game world will be full of persistent online features running in the background and all around you. However, Bungie isn’t quite branding it as an MMO, lead engineer Chris Butcher recently spoke to Joystiq about the game’s match-making, public areas, dynamic events and social features work within its ambitious world.
Butcher said the game will comprise solo missions, intense encounters, co-op and competitive play all seamlessly within the same world. Apparently this does not make Destiny an MMO and Bungie still views it as an FPS.
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Online play with other people ramps up in public gameplay spaces, similar to events seen in Guild Wars 2. Butcher shed light on how they will work in practical terms. “The way we think about the public spaces is that they’re areas within the world of Destiny where, as your fireteam goes into that area, you’ll be seamlessly match-made behind the scenes with other fireteams. There’s no UI, progress bars, loading screens or anything like that.
“And that’s where we think shooter players are going to find the gameplay that’s most interesting and meaty for them, because it’s something we feel is kind of new, unexpected and exciting. What happens is, in these public areas – like I said – you’ll be match-made with other players in this large-scale cooperative experience.
“There’s continuously these dynamic events that are kicking off in these public areas, and you can choose to engage with them if you want, or you can choose to go about your own personal mission that you came to do there. So it’s up to you; you don’t have to participate if you don’t want to, but if you do, you get to enjoy this cooperative experience and you get additional rewards as well.”
It sounds like a very organic and seamless experience which is certainly what a number of next-gen titles seems to be aiming for. Rather than having multiplayer and singleplayer exist exclusively removed from each other. Destiny will also alert players to dynamic events which are starting up and players can simply join in the fray without any confirmation or prompts.
Like many things, it sounds great in theory but will it work in practise?