E3 2013: The Order: 1886 Was In Limbo Till PS4 Dev Kits Were Released
The Order: 1886 was revealed at Sony’s E3 press conference but it turns out the game, or at least the IP, has been around for some time. Developer Ready At Dawn revealed the game was conceived years ago but stood in limbo until PS4 developer kits were released.
The studio is already known for their work on the well-received PSP God of War prequels Chains of Olympus and Ghost of Sparta. With assistance from Sony Santa Monica The Order: 1886 has a lot of potential with an alternate history industrial revolution era setting that oozes potential. The trailer using the game’s engine is also gorgeous which is never a bad thing.
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Ready At Dawn’s creative director Ru Weerasuriya told Polygon in an interview that the game was kept in limbo for a few years because current gen tech simply isn’t capable of achieving what the developers had envisioned. In the same way that George Lucas supposedly saved the Star Wars prequels for over a decade because the technology to properly pull them off didn’t exist yet. Oh God, that comparison should not have been made.
Weerasuriy added that developing on PSP and PS4 has proven to be quite similar. “Ultimately you don’t change your thinking when developing for one system or another,” he stated. “Your thinking is you maximize what is capable on the PSP or PS4 hardware. The PSP was actually very powerful.”
That is something that absolutely no one has said yet and it shows perhaps a good way of thinking. Maximise what you have to work with. Then again, what does The Order have going for it that couldn’t be achieved by maximising the PS3? I’m curious, rather curious. I’ll likely be disappointed by the answer but such is life.