E3 2013: EA Exec Says New Mirror’s Edge Will Be “More Action Adventure” Than The Original
As soon as EA starts to talk about appealing to a wider audience or making something more action orientated, then I start to worry. But I’m going to keep it in my pants for now, because I loved the Mirror’s Edge 2 announcement and the trailer looked incredible.
So far, we know for sure that the game will be open world, as confirmed by EA.
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Now, we’re learning that Mirror’s Edge 2 will take on a more ‘action adventure’ path than the original game, due to innovations and gameplay enhancements that can be achieved on next-gen technology.
That’s according to EA Games’ executive vice president Patrick Söderlund, who told CVG at E3 that the next installment will refocus the Mirror’s Edge formula but stay true to the core of the original.
“What I can say is we’re taking more of an action adventure approach on it than maybe before,” Söderlund said.
“First-person, running redominantly – this will be more of an action adventure game, but true to what the first one was to a large extent.”
Söderlund went on to say that EA has considered a number of concepts for the game over the years, but opted to settle on one that would require more power than the current generation of consoles provide.
“The interesting part is that it was a game that could only be built in [next-generation] Gen-4 and that was cool – I liked that. Because what they’re doing, you can’t do – it’s not possible on the current generation,” said Söderlund.
“It is obviously something that we know a lot of people want and fans have asked us for for many, many years. But more importantly, it’s a game that DICE wanted to build. They think that the first one was a great first attempt but it didn’t really deliver on the true vision that the guys had for that IP,” he admitted.
“If you do the same thing again then it’s not going to work. You have to be very, very honest with yourself and look at what went right and what went wrong. It’s obvious that people loved the art direction, loved Faith and loved the idea of what you did in the game.
“I think we missed completely on the game being too difficult, people keep falling down and the notion of constantly running away wasn’t maybe greatly perceived. On top of that there were a bunch of other problems with it, but again we look at what’s great with it, we do more of that and we fix the things that were broken.”
The game was revealed for PC, PS4 and Xbox One, but Söderlund hints that more major revelations are coming.
“On top of that, even more so we add new things to it,” he continued. “The innovation… I can’t talk about. I wish I could! Because I’m excited about it. The ID and vision for the game, coupled with the timing is what made it make sense. That’s why we are making it.”
No release date has been announced yet, but I assume 2014 is reasonable.