DayZ A Possibility On PS4, But Uncertainty Surrounds Xbox One
Dean Hall, the designer of popular Arma 2 mod DayZ, has suggested that his upcoming standalone version of the game may not be released on Xbox One due to publishing and patching restrictions. However, the game is on track for PC as usual and could possibly release on PS4.
“We’re happy to see DayZ on any console but there is a… I guess one problem,” Hall told us. “The console needs to not charge for us to do updates and it needs to be indie title friendly.”
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When asked whether Microsoft and Sony are charging for patches, Hall replied: “As far as I’m aware, Microsoft is, Sony’s not. And Sony allows you to self-publish.
“But who knows? Maybe Microsoft will change. From our perspective, we need self-publishing because DayZ would be a great digital download title.”
Hall added that Sony is preferable due to their free patching policy, because there are a lot of bugs in DayZ that need constant fixing.
“It’s gonna take a long time for us to be able to iron this out and we don’t wanna have to be paying ten, twenty thousand dollars – whatever it is – every time we wanna do an update.”
Hall’s sentiments are in line with those from Phil Fish, the creator of the famous indie title Fez, who opted out of a patch fix because it would cost “tens of thousands” of dollars.
Elsewhere, in another interview with Eurogamer, Hall revealed how he spoke with both Sony and Microsoft about DayZ on next-gen consoles.
“Yeah, we talked to both of them. But, as I’m sure you’re aware, Sony lets you self-publish and they don’t make you pay for updates. Microsoft requires you to have a publisher. They have no digital distribution strategy and they require you to pay $10,000, or whatever it is, for updates.”
When Eurogamer asked about Sony as an option, Hall replied:
“Oh, absolutely. We like them. I like what I saw on the PS4,” Hall said.
“I like what I saw on the Xbox in a lot of cases as well. I’m not shitting on them. I’m kind of hopeful that Microsoft has just forgot to talk about its indie support. Maybe I’m being a bit naive.”
When Hall was asked why he hasn’t signed on with Sony yet if the deal sounds good, he replied that his main priority right now is getting the PC version of DayZ standalone up and running.
“That’s definitely something we’d look at, but we have to do the PC version first. Once we get the alpha out, that’s a good time for us to run it up on a [PS4] dev kit and see what happens.”
Hall appeared optimistic about getting the game on next-gen consoles, and suggested that it wouldn’t be a problem to port the game to the PS4 or Xbox One.
“With this new generation of architecture it’s not a problem for us,” he explained.
“It’s totally achievable. The only barriers are the ones console manufacturers put up in the way of indie devs. That’s the only barrier now. I’d love to see this on Xbox Live. I’d love to see it on PS4.”
With regards to the Wii U, he simply said, “I don’t know. I haven’t really looked into it much. I doubt it.”
There’s no release date yet for DayZ standalone, but when asked for an update, he said, “It’s very close. We’re at a point where we need people to play it and tell us whether it’s good or not.”
There you have it, folks. Based on what Hall is saying, it’s more likely that DayZ will release on PS4 in the future, than on Xbox One. Unless Microsoft lifts the reigns a little bit on those indie barriers.