Well, The Last Of Us Already Has Story DLC
The growing trend among developers and publishers to develop and even announce single-player DLC before a game launches is really sad. In fact, any DLC announced and shown off before a game launches leaves a bitter taste in most people’s mouths, because it’s an admittance that some of the team that could be working on the title you’re paying full price for have instead been tasked to develop additional content for a game that has not even been released.
There are exceptions of course, most notably Borderlands 2, which receives hefty DLC packages well after its resale. Although a Season Pass was announced before the title hit shelves, the first DLC package was only worked on once it did, meaning that no development time was compromised. That’s not exactly the case with Naughty Dog’s upcoming survival title, The Last of Us.
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The developers announced that the PS3 exclusive would feature a $20 Season Pass that grants players access to story DLC as well as additional multiplayer maps and weapons. Naughty Dog’s Eric Monacelli explains that the studio has more of the story to tell in the future.
“The journey and cast of characters in The Last of Us lends itself to thorough narrative exploration and we’ve got more of the story to tell.”
The question I want answered is; couldn’t this additional story be put into the main game itself rather than charging players more to get the full picture? Story DLC for titles such as this are generally a bad idea, as they force engrossed fans to shell out more for a full priced game just to get closure most of the time. Obviously, that’s not what they’re confirming here, but it already puts me off the idea entirely.
Naughty Dog also confirmed that they would be showing off some of the elusive multiplayer elements that The Last of US has to offer, explaining that the modes “continue the themes, tone and tension from the single player campaign.”
The Last of Us releases in just over two weeks, hitting shelves on June 14th.