This Week In Indie: Play DayZ With Dinosaurs In Stomping Land, And Monkeys With Guns
This week, two interesting, and very different, games were announced to be in development mainly GUN_MONKEYS and The Stomping Land. In one you can play a time-travelling monkey deathmatch experience, and in the other you play a game very similar to DayZ, except that you’re surviving among dinosaurs this time. This is all pretty exciting.
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Funding for a new Kickstarter game has recently popped out of the blue, and this time around it is for a game called The Stomping Land. The game will task the player with surviving, through multiplayer co-op, in a prehistoric setting where all sorts of dinosaurs run rampant. You will have to avoid being eaten by carnivores, kill small dinosaurs for sustenance, and defend and supply your “tribe” with all the necessaries. The Stomping Land is being creatively lead by Alex Fundora, who has worked on games such as Skyrim and Dungeon Defenders. With two other artists joining Fundora’s team for this project, this will be Fundora’s first outing into indie territory. Of particular interest is the co-operative nature of The Stomping Land, which Fundora explains as such:
Cooperation is highly rewarded since the process of hunting becomes drastically easier. Groups of hunters will have the ability to build campsites, which can be used to store meat. Large quantities of stored meat will enable abilities for that group.
The more meat that is being stored by players, the fewer huntable dinosaurs will be present on the map. This will cause other tribes to seek down and destroy your campsites. Becoming the dominant tribe on the island is the ultimate goal.
A Kickstarter campaign is currently running for the game with some awesome stretch goals which includes full Occulus Rift support, if $200 000 is reached. There are some really broad goals for this game, and The Stomping Land is one promising game. We hope to hear much more from the creative team behind this project in the future.
GUN_MONKEYS is a funny little project from award winning indie developer Dan Marshall. The game is essentially a remake of Marshall’s first game called Gibbage. The new game is a result of some very significant tweaks. This is the premise of the game, according to his website:
In GUN_MONKEYS, players take charge of a modern-day power company. In the distant future, a catastrophic experiment into Perpetual Energy obliterates all human life, leaving the world choc-full of free-for-the-taking energy. Your job is to send a legion of pleasingly-expendable monkeys forwards in time to collect Power Cubes and return them to present-day, all from the comfort of your PC.
Sadly, it looks like one or two other entrepreneurs have had the exact same idea.
The game is being taglined as “a devastatingly-indie, Procedurally–Generated, Physics-based, Online Deathmatch platform game” and looks to be franticly fast paced with some great deathmatch moments. We, here at eGamer, are very interested to see how this game shapes up, and we are very hopeful. The game will be made available for PC, Mac and Linux.
That brings us to the end of another edition of This Week In Indie. Both The Stomping Land and GUN_MONKEYS are two great games to look forward to. Remember to check back next time for more news and indie scene updates.