Quantum Break Will “Push Boundaries” And So Will Its Boxart
Remedy has a good track record of creating memorable games, first with Max Payne and then with Alan Wake and now they’re at it again with Quantum Break for Xbox One which is aiming to do something special in existing as a TV series and video game concurrently.
Speaking with Polygon, Microsoft’s Phil Spencer said that together, Microsoft and Remedy are, “trying to push the boundaries of how people think of live action and gaming today.
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He added, “The unique capability of Remedy, I think is around storytelling, and television’s always been a great place to tell strong stories. We’ve got this interactive component … where actions in one and viewing in one, impact what people are doing in the other. That’s our creative idea.”
“The team has enough momentum in that space, I thought, so it was a great opportunity to put them on stage and show something. We’ll talk more as the game evolves.”
It’s a novel concept and one that might fit in perfectly with the sort of episodic storytelling that Alan Wake benefited from.
Also, here’s the boxart which features two sad and blurry protagonists.