Next-Gen Development Will Be Complicated And Costly
That’s according to the CEO of publisher Take-Two, who are set to release Grand Theft Auto V later this year. CEO Strauss Zelnick believes that creating compelling titles for next-generation consoles will be a costly affair, but says that his company are up to the task at hand.
Zelnick credits being financially responsible with titles and always having cash in hand plays a big role in producing next-gen titles of the highest quality.
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“There’s nothing straightforward about making what we hope will be the standard bearers of the industry. And there’s no question that developing for what will be next-gen will be complicated and for the type of titles we do, will be costly.”
“That said, we have a very strong balance sheet and we align our business with our costs; and one of our three strategic objectives is to be the most efficient company in the business.”
This seems somewhat odd when the same company stated in November last year that next-gen titles would in fact be easier to produce, significantly lowering production costs. Zelnick is quoted as saying this a few months ago.
“We don’t have a ramp up of operating expenses for next-generation. Do we believe the titles to be a whole lot more expensive to make for next-gen? And the answer is we do not. In many instances we believe that it may be somewhat easier to make titles for next-gen, depending on how the technology comes together.”
So what’s the deal? Will next-gen titles be easier or harder to produce? Will production costs rise or fall, and what will this mean for us, the consumers?