GRID 2 Focuses On Pure Racing, Bringing Across Each Car’s Personality
GRID 2, the follow on from 2008’s Race Driver: Grid, is scheduled to release on the 31st of May. Developed by Codemasters Racing, the game is an arcade racer which eliminates simulation functions such as fine-tuning cars, and the like.
Therefore, GRID 2 is a game that is heavily focused on racing. The game incorporates various features and technologies to make the game as true as possible for the player.
Name: GRID 2
Platforms: Xbox 360, PS3, PC
Developers: Codemasters Southam
Publishers: Codemasters Racing
Release Date: 31 May, 2013
Price: R599 (Xbox 360, PS3), R350 (PC)
The arcade approach to GRID 2 allows the player to increase in skill by racing more and more. The pure driving aspect coupled with the arcade feel leads to the player performing better after each race, as he becomes more familiar with the car.
To further encapsulate the true feeling of each car, Codemasters Racing has created a “TrueFeel” system that aims to bring across the “personality” of each car. By including this feature, the aforementioned point becomes increasingly evident.
GRID 2 is a racing game that incorporates a story, which has a dual arc. The player is, first and foremost, responsible for his own fortune and success, however to further increase the game’s story, the player is also responsible for funding the World Series of Racing.
The World Series of Racing is the main focus of GRID 2, where investor Patrick Callahan is trying to set up a prestigious league for racing. The World Series of Racing aims to incorporate racers from various club events based in North America, Europe, and Asia.
Each continent attempts to bring across a unique racing experience, along with unique tracks. The localised area game modes include Race, Endurance, Drift, Touge, Checkpoint, Face Off, Time Attack, and then global modes include Overtake and Power Lap.
Race mode includes a unique feature, called LiveRoute. This feature creates a dynamic track, with no real fixed course. With that in mind, each race on the track will be different to the last as the route will change. It may not be completely different, however there will be subtle changes. This feature eliminates the ability to memorise a track, to force the player to use watch the track and use reflexes.
LiveRoute tracks are based in Paris, Barcelona, Chicago, Miami and Dubai. LiveRoutes can change the tracks in six different ways, all of which will be random.
GRID 2 follows a progression system, similar to the initial game. One starts in the garage and moves to larger centres, which are more prominent and advanced. The ability to move out the garage is based on how much you win.
Winning allows you to gain fans, sign sponsors and build your brand. The more fans and sponsors you have, the more you will benefit. Your race profile depends on these factors.
A further feature in the game is the inclusion of ESPN Sports Centre. The inclusion of this feature allows for realism, by covering the races in the game.
Making a return in the game is Flashback, a feature allowing the player to rewind the game whenever he crashes. The rewind allows the player to go back in time to correct the mistake to avoid the accident or mistake.
Codemasters Racing has decided to remove the cockpit camera. According to the publisher, only about 5 per cent of players use the mode. Although there is constant criticism of this, only few players are actually hardcore enough to use the mode. Generally, players who use the mode also use steering wheels and other peripherals to enhance the racing experience.
Majority of players who complain about the mode do not even use the mode. It’s only a shame for hardcore fans.
GRID 2 will include multiplayer with various features. Unlike the first title, GRID 2 will have split-screen racing–something which was sorely missed in the first game. The multiplayer component is targetted at the player’s experience, by focusing on his individual style and choices.
For online, there will also be a progressive system, separate from career mode. The system uses something called RaceNet, and it will extend the game’s online capabilities. Players, in the online mode, will be given regular objectives, matched with rivals and be rewarded for their progress. Codemasters can be accessed on PC, tablets and mobile devices.
The online game modes allows for online play with up to 12 players. Players will be able to modify their car with various upgrades, and with a livery editor that offers up to 6 billion different combinations.
Anti-griefing technology allows for the arrangement of player groups, and the ability to trade paint jobs. The idea behind this is to find drivers of similar skill, and group them together.
Suspected Selling Points
- TrueFeel is aimed at bringing across each car’s unique “personality”
- LiveRoute allows for dynamic tracks, in the various cities around the world
- The arcade style of the game allows it to be very racing orientated
- Split-screen racing allows for localised challenges between players and their friends
- Wide diversity of racing modes could possibly lead to players not being able to race the modes they enjoy most
- Cockpit cam may be sorely missed by hardcore fans of the series
- The story of the game may be tacky
My personal feeling towards GRID 2 is excitement. The first GRiD is one of my favourite games, and possibly my favourite racing game. The addition of split-screen to the game is exciting as it finally offers the ability for two players in the same room to play against one another.
The personalised feeling of each car is a great addition, as it forces the player to learn and want to improve. It eliminates the ‘one-car-fits-all’ concept that is found in many racing games, forcing players to practice to better each race. Codemasters has actively tried to create and include features to enhance the racing experience.