Dead Space 3 Has Officially Failed, Poses A Potential Issue To Us
I’ve made no secret of the fact that I really dislike Dead Space 3, just as much as I dislike the way it clearly focused more on how to make the most money rather than creating a good game. Now, we also know that the game hasn’t been selling as well as EA hoped, and the story here today is basically official confirmation that the game has fell short of the mark financially.
The game has been announced to have fell short of expectations, despite EA’s attempts to make Dead Space 3 “appeal to a wider audience”, or in other words appeal to every human being (and animal) of different race and species, gender and sexual orientation. You know, by adding a co-op mode, microtransactions, human enemies, bigger guns, Gears-like cover based shooting, and far more action, with removal of survival horror elements. Crysis 3 also fell short of expectations, but EA hasn’t revealed any details about that or said how many units the game sold.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
“Crysis 3 and Dead Space 3 came in below our forecast,” is all EA said.
Dead Space and Crysis 3 join DmC: Devil May Cry (that rhymed, it was unintentional), Tomb Raider and Hitman: Absolution, and Resident Evil 6 as the latest mainstream titles to have failed. Perhaps publishers need to start reevaluating their absurd policies, budgets and target markets.
Now, I did some digging. In my last write-up of Dead Space 3, I quoted sales figures after the first five weeks of the game’s sales on all platforms, showing that the total units sold globally were around half a million less than its predecessor, Dead Space 2, sold in the same time frame.
Let’s take an updated look, shall we? Now we can look at the total global sales after ten weeks since launch, according to the latest information from good old VGChartz. That is, as of April 13, 2013.
Dead Space 3 has sold 478,986 units on PS3, 657,936 units on Xbox 360, and 36,603 units on PC globally as of April 13, which is ten weeks since its launch. It has sold 1,173,525 units in total.
When I checked the total units sold globally after five weeks for Dead Space 3, it was 1,067,571 units. Now, five weeks after that, it’s 1,173,525 units. The difference there is 105,954 units.
Momentum has utterly died. Let’s compare how Dead Space 2 did after ten weeks.
Dead Space 2 sold 782,590 units on PS3, 907,381 units on Xbox 360, and 117,825 units on PC globally ten weeks after its launch. It sold 1,807,796 units in total.
To put that into perspective, in the same time frame, that is ten weeks at retail, Dead Space 3 is lagging behind its predecessor by 634,271 units.
That five million target is looking more like a pipe dream now than ever.
However, as much as I want to smile at Dead Space 3’s failure (not gloat or trash, just smile and walk away to other games), there’s a tiny little problem to consider. That is, EA hasn’t said anything about Dead Space 3’s microtransactions, and whether the system itself was a success for the game.
If it was, then surely EA and other publishers, who also have failures with big titles, may start looking at incorporating microtransactions and systems like it into more games so as to get more and more return from gamers who purchase the game. Hopefully, we won’t be made to pay for mainstream failures and publisher mistakes, but that’s usually how it turns out.
We don’t know yet whether Dead Space 3’s money-obsession led to success. But the reality of the matter is that, if you need five or six million in sales just to recuperate your losses (or “survive”), when other games like Dark Souls, Uncharted 3 and Gears of War 3 get called huge successes selling over two million, three million and four million respectively, then what the actual fuck are you doing when you develop these games? I’d say most likely wasting money on extensive marketing, “appealing to everyone”, unnecessary multiplayer (kinda like Tomb Raider) and microtransactions.