Witcher Dev’s Thinks Cross-Generation Titles Will Be “So-So”
CD Projekt RED, or as the rest of the gaming community knows them, one of the best studios in the world, have spoken out about titles that are being developed for both generations of consoles, with Watch_Dogs, Assassins Creed IV and Destiny being prime examples. According to the developer, having a game compromise for older hardware will negatively impact the product as a whole, and may have an even greater negative impact on gamers.
CD Projekt Red CEO Marcin Iwinski spoke to Edge about the issues studios face with cross-generation development.
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“We’ve clearly said we’ll be next-gen only. PC is a non-stop next-gen, that’s the cool thing about it. So I think a lot of people with big franchises and massive reach plans, they’ll have this dilemma, and I think there’ll be a lot of compromises made in the industry that might not necessarily be good for gamers.”
Looking at games that are currently in development for a range of consoles, Iwinski explained why The Witcher 3: Wild Hunt would only be coming to next-gen consoles and PC.
“We’re looking for AAA experiences from the next-gen. The Witcher 3 is so large… with a world bigger than Skyrim, and everything that we wanted to put inside it, there’s just no way that it would run on current-gen. We’d have to put a couple of years of development into [360 and PS3 versions], and then the experience would be so-so… we’d never do that.”
Sure, releasing a game across two different generations of consoles has very good sales potential, as not everyone jumps to new consoles on launch day. But again we have CD Projekt RED saying they won’t let this temptation get in the way of their creative process. In short, CD Projekt RED is still awesome and a shining example of what more AAA developers should be. You can start your slow clap now.