This Week In Indie: Crime Pays In Monaco And Take Care In Shelter
The year is 2013, indie games are reaching new heights of unseen popularity. One weekly article is here to show you the way. Welcome to This Week In Indie, where we show you what’s going down. This week, we’ll be looking at how crime pays in the indie gem Monaco and what it really means to be an animal surviving in the game Shelter.
- Assassin’s Creed Syndicate Is All Style And No Soul | 1 week ago
- “Sony F***ing Nailed It” – Unity Boss On PS4 Versus Xbox One | 1 week ago
- A Cataclysmic Dawn: Daredevil And How Comic Books Adaptations Can Evolve | 3 weeks ago
- Steam Hands The Ban-Hammer To Game Developers | 3 weeks ago
Monaco is a game from developers Pocketwatch games, headed by Andy Schatz. Monaco is a singeplayer or co-op heist game, where you’ll assemble a crack team of thieves, case the place you want to steal from, and then pull off the heist perfectly. Here is a list of thieves that your crew can be constructed from:
The Locksmith: Blue-collar infiltration expert
The Lookout: She can see and hear everything… a natural leader
The Pickpocket: A hobo with a monkey and a penchant for crime
The Cleaner: A silent psychopath… John Wayne Gacy in pink
The Mole: Big and dumb… likes to tunnel
The Gentleman: He doesn’t always wear a disguise, but when he does, he looks fantastic
The Hacker: Armies of viruses shut down security… a modern day warlock
The Redhead: Manipulative and murderous… a lady always gets what she wants
Besides crew selection, in Monaco you can play with up to four people online, or on the same screen. You can also compete with other players via daily leaderboards on Steam. There is great potential and promise in Monaco. It is offering something quite different from the other experiences you can have in the indie scene. It could be a shining example of how to change-up the multiplayer co-op experience with such an intriguing scenario, by playing with friends through an actual heist.
Another game, which is currently going through Steam Greenlight, is Shelter. Shelter comes from the brilliant minds behind Pid, a platforming adventure with puzzle elements. Now the development team, Might and Delight, turn their gaze to the production of their newest venture called Shelter. Shelter is a third-person singleplayer adventure game where the player takes on the role of a badger mother who needs to protect her cubs from the dangers that exist in nature. The game promises to take you on an emotional journey. Shelter will focus heavily on creating an emotional attachment between yourself and the badger family. This is what the description for the game reads:
As the mother of a litter of cubs you are forced out from familiar and safe surroundings to find new shelter in a beautiful, but dangerous world. The harsh reality of nature plays a pivotal role in the game whilst at the same time Shelter aims to pay a homage to the great outdoors and all its imposing beauty.
The concept for Shelter is top notch stuff and the art style is reminiscent of games like Proteus in its abstract style and choice of colour palette. However, it feels more rustic than Proteus. I can’t wait to hear more about this game.
Well, that’s it for this week. We have come to the end of another week in the indie scene. There is so many indie games to explore that we never have enough space to discuss everything. So if you have any games you’d like to be featured on This Week In Indie, don’t hesitate to drop us a line in the comments section, or email us.