Geriatric Games Versus Untrodden Games
Here we are again on another Monday afternoon. I hope you’re enjoying the sunny / overcast / clear / thunderous weather. (Choose corresponding option.)
The idea I’ve had with these Monday afternoon exclusives is to talk about something I noticed recently or perhaps something I watched over the weekend and see if I can somehow connect it to gaming.
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
Luckily I played a little bit of Splinter Cell Chaos Theory HD over the weekend and I must say that even though I know exactly what’s going to happen and even remember the exact locations of secondary objectives, which actually came to me as a shock, I’ve enjoyed myself despite it not looking as visually orgasmic as Uncharted 4: Drake’s Kalahari Pilgrimage.
Quite a few aspects caught my attention and reminded me once again how we as gamers get used to certain ways.
I’ve been wanting to use the word “Old School”, but I’m swiftly reminded by the depressive and thought-provoking self that the game came out in 2005. Sure, it came out almost 8 years ago and that’s quite some time for a game, but when it gets compared to something like a book or movie, that’s no where near the word: “old”. (See: The Godfather (1972) that’s currently the second best movie of all time according to IMDb.)
One of the aspects that jumped out at me was the little guidance you have in terms of an objective marker, which is non-existent. You have your goals, info and a 3D map, that’s it. The tutorial is not a tutorial; it’s a bunch of tutorial videos explaining all the different aspects, which would be really “weird” nowadays.
After having played God of War Ascension recently the complete non-existence of Quick-Time Events was strange at first. All of this coming from myself which is ironic due to me knowing the game by heart. I was able to remember most of the dialogue in detail. (I didn’t have many games to play, don’t judge me.)
The controls and options were also facets that grabbed my comparing thoughts. Lethal attacks, non-lethal attacks, night-vision, heat-vision, silenced pistol with jamming device, assault rifle with various attachments, acrobatics, lock-picking, cutting through materials, multiple pathways, hacking devices and whistling.
The game is super dark, meaning that your night-vision goggles are a necessity and not just an option.
Games don’t have to be complicated to have tremendous effect, see Journey.
What got to me was the thought of how much simpler games from today (not all) are and how much we’re being guided.
All of this brings me to ask you, the readers, what your thoughts are about older versus newer games?
I still enjoy both, but one cannot help to notice a ravine of definite unlikeness.