Feel The Christmas Spirit In Batman: Arkham Origins – Screens & Details Inside
Where to begin? My mind is telling me to start at the end so down below you’ll find some really awesome new screenshots for Batman: Arkham Origins. There’s also some artwork in between and while you’ve seen some of it before, there’s plenty of new pics to ogle.
Okay, now onto the main attraction. In the latest issue of Game Master (a publication whose existence had eluded me until now) WB Montreal throws out some new details about Arkham Origins. They also discuss their approach to the character of the Dark Knight and features which didn’t make it into the final game. Most interesting among these is the storm indicator which would alert Batman to impending snow storms.
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Below is a full summary of the exclusive coverage:
- Batman: Arkham Origins is the story behind “how the unrefined, rough-around-the-edges, early career Batman” becomes Dark Knight
- Batman and Captain Gordon meet for the first time during the events of Arkham Origins
- Senior producer Ben Mattes says there are elements to the story that they will never discuss before the game has shipped
- Batman in Arkham Origins has the moves and the abilities, but hasn’t faced the challenges that shape him into the Batman we know. Arkham City Batman is described as Batman 5.0, while Arkham Origins Batman is 0.9.
- It’s “year two” of Batman’s career, roughly speaking
- WB Montreal has been given everything Rocksteady had, from engine tweaks to concept art.
- It plays exactly like Arkham City
- At one point the HUD included a storm indicator. Since Origins takes place during a snowstorm, it provided warning of incoming wind blasts. However, it negatively impacted the freeflow combat as “enemies stand around waiting for you to punch them” and “you’re swinging wildly because you don’t know where they are.” The feature was cut.
- Another cut feature is the enemy quad-rotor drone which would patrol rooms in search of Bats. The drone “broke the richness of the predator room, which is in giving the player the power to play the way they want.”
- Detective mode has been overhauled, as has the gadget upgrade progression tree.
- Goons will be able to “take advantage of the verticality” of New Gotham
- Legends of the Dark Knight was the “single most inspirational piece of media”
- “Making Batman scary again is important”
- WB Montreal believes it has made “the coolest version of Deathstroke. He’s a wonderful counterpart to Batman”
- Northern Gotham is the area that became Arkham City, it is a mix of low-rent residential and industrial buildings. Referred to as the Brooklyn of Gotham.
- New Gotham is described as the ‘Soho’ or ‘East Village’ of the city. It is a brand new, upmarket area, borderline financial zone of the city. Focus is tall buildings, catwalks and walkways here.
- The GCPD is corrupt, so Gotham’s swat teams are out to get Batman too
- No mention of Joker yet.
- A ‘Most Wanted’ mechanic offers a selection of mini-campaign side-stories centered around other major villains.
I’m quite keen to get Batman involved in some vertical gameplay in New Gotham. I’d like to see what the new Detective Mode brings to the table as well as how WB Montreal handles the growing relationship between Batman and Gordon. In other news, Batman and Joker will be voiced by different actors. This strikes me as odd because while it’s understandable that Mark Hamill won’t reprise his role as Joker after retiring, Kevin Conroy just voiced Batman in Injustice so what’s up?