Dev: Your Perception Of Game Characters Will Change After Playing Beyond: Two Souls
According to Quantic Dreams’ Guillaume de Fondaumiere (I could never spell that), upcoming PlayStation exclusive Beyond: Two Souls will change the way we as gamers perceive the behaviour of characters in games.
Fondaumiere, recently speaking with Eurogamer, claimed, “This performance is going to change people’s and gamers’ perception of how a character needs to behave in a video game. Probably, when people will see Beyond – other studios – they will want to have a great talent in their games, too, because we’re going to see a difference, and it’s going to be striking.”
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Fondaumiere went on to explain that the success of the studio’s previous game, Heavy Rain (which was our choice for Game of the Year in 2010), has made Hollywood talent more accessible to Quantic Dream, and helps to bridge the gap between gaming and the film industry in new ways.
“Having produced Heavy Rain, and being able to show it to people, to show them that we were doing different experience, more a form of cultural expression – that opened the doors.
“And when I contacted the agents for collaboration [with] Willem and Ellen, it was relatively easy, because people had seen Hollywood in Heavy Rain, they had either played it or heard of it, so it made it much simpler for me than years before.”
Heavy Rain was a wonderful accomplishment for the gaming industry in my opinion, and I can’t wait to see if Beyond will build on that and bring us closer to the whole “interactive-movie” concept Quantic Dream head David Cage is so fond of.