Cerny: PS4 Launch Lineup To Be “Stronger Than Any Prior PlayStation Hardware”
We all know that we’re only going to get the full next-gen meal at E3 in June this year, and all we know so far regarding gaming is that Killzone: Shadow Fall, inFamous: Second Son, Knack, Deep Down and the few other event-announced games will most likely feature at the massive press conference.
Sony’s Mark Cerny, the PlayStation 4’s lead system architect, and Knack developer, recently spoke to Gamasutra and revealed some details about the launch lineup for the system.
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“The launch lineup for PlayStation 4 — though I unfortunately can’t give the title count — is going to be stronger than any prior PlayStation hardware. And that’s a result of that familiarity [of hardware design].”
He also noted that it takes “weeks, not months” to port a game engine from PC to PlayStation 4. However, in the future, dedicated console developers will be able to get the most out of Sony’s next-gen console.
“There are many, many ways to control how the resources within the GPU are allocated between graphics and compute. Of course, what you can do, and what most launch titles will do, is allocate all of the resources to graphics.
“And that’s perfectly fine, that’s great. It’s just that the vision is that by the middle of the console lifecycle, that there’s a bit more going on with compute.”
That’s quite a bold claim from Cerny, so it makes me even more excited to see what’s going to happen as we get closer to E3. This is easily going to be one of the biggest E3 events we’ve had in years.