Call Of Duty: Ghosts Is Great For The Gaming Industry
By now you probably know that the next Call of Duty, technically unannounced at present but nonetheless an actual thing, is coming to the world later this year, and it’s called Ghosts. Inspired by Azhar’s latest video about why The Evil Within is great for the gaming industry as well as my love for all things ethereal, I’ve decided to do my own article about why Call of Duty: Ghosts is great for the gaming industry.
Unfortunately, I lack the talent, charisma and bowlishly-shaped hair to record a video like he did. Also lacking are time, a webcam and proper editing software, but we’ll call those pedantry and move on, shall we? Hence, this very serious article about why I feel Call of Duty: Ghosts is a welcome addition not only to gaming but the world as a whole, especially after those atrocious Paranormal Activity movies made a running joke out of all things ghostly.
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Let’s start off with the facts. Rumour has it the game is being developed by Infinity Ward, whom we know and love for the Modern Warfare series and for fucking over their two top personalities a few years ago, causing many other employees to leave following the high-profile departures. So we know they’ve got it going on in terms of workplace happiness, which always leads to a great game. Further, the game will branch out from the Modern Warfare series, meaning it’s still Modern Warfare but a different kind of Modern Warfare, the same way one branch of a tree is still from a tree but not the same as a different branch from that same tree.
That’s the sort of technicality that kept Eve out of hell, you know.
Set in the not-too-distant future,
Future Warfare Ghosts involves a worldwide devolution of military grade equipment which forces the use of modern day weaponry, meaning you’ll be fighting in a futuristic setting with your regular old faithful M16A1 assault rifle. Further, given the futuristic setting, there will be changes to the ways players can move while playing, for example the ability to dash and enter into a slide while shooting. And they say Call of Duty games don’t innovate! (It was totally in Crysis 2 first, but this is Call of Duty, bro. This is where it’s at.) The absolute pinnacle of innovation at Infinity Ward has finally been reached, with players now able to peek around corners and roll while proned.
Do I even need to continue?
Are you not already foaming at the mouth?
If that’s not enough to have you salivating from your genitalia, multiplayer loading screens will reportedly be interactive, replacing traditional loading countdowns with little mini-games allowing players to enter maps in different ways including rappelling in from a chopper or, we’re assuming, popping into existence in the upper atmosphere of an alien planet alongside a large sperm whale.
And that’s not all,
Black Ops Infinity Ward Ghosts is also going to be removing Spec Ops mode in favour of a brand new game mode, to be revealed at a later stage, featuring destructible environments and interactive environmental elements, which we’re taking to mean being able to answer a phonecall at a callbox, mid-fight. It might be important…
Of course, all we have right now are rumours and promises with nothing concrete shown but if the PS4 reveal is anything to go by, it’s enough, and many gamers are already sold. I mean how can you not be? A developer need not even show you a final product in today’s world, in order to have your money. Am I right, GTA V pre-orderers?
Call of Duty: Ghosts is definitely going to change the way we look at first person shooters forever. Modern Warfare? Please… Now it’s Future Modern Warfare.
Watch this space.