Batman: Arkham Origins Gameplay Details, Platforms and Release Date Revealed
It’s been rumoured for sometime now, by yesterday Warner Bros. finally confirmed that the next Batman title will be Batman: Arkham Origins, a look back at how the Dark Knight became…well the Dark Knight. Or at least how he became the kick-ass crime fighter we’ve come to know and fear in previous Arkham titles.
Probably the most interesting news about this reveal is the fact that series veteran Rocksteady will not be developing this third entry. Instead, Warner Bros. Games Montreal will be taking the lead, with many Rocksteady employees making up the new in-house development team. In addition to that, Warner Montreal have been consulting Rocksteady throughout the development of the gameplay and narrative for Origins, with the title using the same customised Unreal engine so as to try and avoid any discrepancies in the aesthetic of the franchise. This should feel like a title Rocksteady has developed it seems.
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However with a new team come some new ideas as well. Warner Bros. have already revealed that Origins will boast a map close to twice the size of the one in Arkham City, while maintaining the high level of enemy density and detail. That highly impressive when you think about it, but one thing Arkam City suffered from was sometimes tedious travel times. To remedy that with the larger map player will now be able to call in the Batwing and fast travel to locations that have to first be unlocked by the Caped Crusader. Much like towers in Far Cry 3, the Dark Knight will have to take down towers that jam the Batwing signal, but unlike Far Cry towers will be self-contained missions, with players sometimes being forced to come back with the right gear in order to succeed.
Combat has apparently stayed the same with the slick “free-form’ fighting system making a welcome return. You can almost be sure that there will be new and interesting gadgets on offer for the Dark Knight to beat some baddies with, but Warner Bros. have keep quite about these for the time being. Again, Rocksteady was leaned on heavily for advice when it came to combat mechanics, so fans can rest assured that combat should at least feel the same.
With the new larger city come even more side-quests that will reward players with points that can be used to upgrade the Dark Knight’s arsenal. However, Warner Bros. is stressing that these upgrades will be combined with the game’s XP system to create a more complex and challenging difficulty to Origins, which might serve as a welcome change to the mildly challenging gameplay in previous entries.
On the narrative side of things, players will apparently be introduced to a host of famous DC villains and assassins. Black Mask has put a rather massive bounty on the young Batman’s head, attracting eight of the world’ most deadly assassins to Gotham. One of the most famous of these will be Deathstroke, who was featured on the Game Informer cover for the reveal. Deathstroke is famous for being the archrival of Green Arrow, but it’s no secret that this highly skilled hunter will take any job for the right price. In addition to the main eight villains, Origins will also offer slower detective missions that feature other famous villains in lesser roles, as well as a young Captain Jim Gordon. Yeah, he’s not even Commissioner yet.
Batman: Arkham Origins was announced for Xbox 360, PS3 and PC and is slated for a October 25th release. No word yet on next-gen versions, but Warner Bros. might be aiming to create a fantastic current-gen title before the rush of next-gen begins. Either way, more Batman can’t easily go wrong.