Apparently Graphics Are The Most Important Aspect Of A Game
Just take a wild guess who thinks that visuals are 60% of a game. Just a quick guess. Got one yet? Was it Crytek CEO Cevat Yerli?
Speaking to X360 Magazine, Yerli explained that graphics are essentially the most important aspect of game design, going so far as to slap a number on it. According to Yerli, better visuals allow developers to create more believable and engaging experiences.
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Adding to that, Yerli stated that visuals drive gameplay? Sorry, what?
“People say that graphics don’t matter, but play Crysis and tell me they don’t matter. It’s always been about graphics driving gameplay.”
I think anyone who has played Crysis, especially the most recent sequel Crysis 3, will agree that visuals alone do not drive gameplay enough if the underlying mechanics are weak. You can have the prettiest looking game on the planet that can still be mind numbing, boring and contrived. Yerli would most certainly disagree.
Pointing to Crysis 3, Yerli said the graphics are capable enough to show grass swaying in the wind, which allows players to detect when enemies are running toward them. Sorry, were we playing the same Crysis 3?
“Graphics, whether it’s lighting or shadows, puts you in a different emotional context and drives the immersion. And immersion is effectively the number one thing we can use to help you buy into the world.”
“The better the graphics, the better the physics, the better the sound design, the better the technical assets and production values are–paired with the art direction, making things look spectacular and stylistic is 60 per cent of the game.
Let’s just agree to completely disagree on this argument Mr Yerli. Visuals are important, yes, but they certainly don’t make or break a game entirely.