This Week In Indie: Pulse And Aztez
A week has passed us by at hyper speed, and your weekly dose of indie news is here. In this edition of This Week In Indie, we take a look at two games with Pulse and Aztez. These two unique indie games are promising and take very different directions with their design ethics. As we always do, let us get to discussing the actual games.
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The first game up for an overview is called Pulse which started out as a student project and has progressed into a full fledged game, being developed by Team Pixel Pi. The game uses a first person perspective and has a unique gameplay mechanic, in that you interact and explore the game world through a form of echolocation. Team Pixel Pi elaborates upon this, by saying:
Pulse is a first-person experiential journey in which you are blind. Using a process similar to echolocation, you use sounds in the environment to create a mental reconstruction of the world around you. The character has not been blind since birth, and is therefore able to pull memories from their childhood to “see” the environment.
Throughout your journey, you will encounter creatures called Mokos whose sole desire is to help you. By using the noise these creatures make, they provide additional “vision” when in need. They also provide superfluous amounts of cuteness. In contrast, there are also terrifying creatures who seek to devour you. Listen carefully and avoid these beasts at all costs.
In this synesthesia-like experience, your world will shift and become clearer based on the information provided by your senses. There is often a distinct difference between what you “see” versus what is actually there. Let your senses guide you.
Pulse appears to definitely be something special, that we should all be looking forward to. It’s unique and different from many indie games in the scene, at the moment. This is the way an indie game should innovate.
The other game will be taking a look at is called Aztez. The visual style of the game is greatly reminiscent of Madworld, and has loads of violence wrapped up in sidescrolling turn-based strategy and combat. The developers, Team Colorblind, had much to say about the game:
In Aztez, you are responsible for expanding and maintaining the Aztec empire with turn-based strategy gameplay, and managing violent outbreaks in real-time beat ‘em up gameplay segments. But your actions in one gameplay type directly affect the other! A game of Aztez doesn’t take to long to play, but it is designed to be hugely replayable, as every game of exciting empire management is different from the last; different events will occur, different challenges will emerge, and different spoils will be taken every time you play. Inspired by the timeless surprise gameplay of Weird Worlds: Return To Infinite Space and the deeply and expressive action gameplay of Bayonetta, Aztez is like no other game you’ve ever played.
The game we will be released during 2014 and will feature 4 complete weapon sets, finely tuned enemies, a customisable avatar and 30+ combat environments based on real Aztec cities. The game looks like it’ll be a must when it arrives. We suggest that you be on the look out for it.
Well, that’s it for this week. Remember to check back next week, for more updates and news.