Sony Is “Going Hard” With PS4
Yesterday it was announced that Blacklight: Retribution was coming to PS4. The game already exists on PC as a less than critically acclaimed free-to-play shooter so it begs the question of why Sony picked up this title for its new console but hey, we’ll see whether there’s any merit to this decision.
Zombie Studios boss and creative director Jared Gerritzen told Destructoid how proactive Sony was in setting up the detail that led to yesterday’s announcement.
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“I think Sony is really in to win this one. I’m good friends with a lot of guys at Microsoft, I’m under their NDA flag, and Microsoft definitely has a different outlook than Sony does,” he said.
“Sony, like they say ‘Yeah, PlayStation 3 wasn’t what we wanted it to be in comparison in the arms race.’ So now they’re going hard, man. It’s pretty cool, on all points. I think that it will be really interesting to see what Xbox fires back with. It’ll be an awesome E3. Sony is just like, ‘GO! GO! GO! Let’s make this hardcore! Let’s get all these devs in and let’s make it as good as we can.’”
Gerritzen also said that Sony is working hard to support indie devs.
“They could have just been like, ‘Yeah, put it on the PlayStation 4. Cool.’ But they’re sending us kits, they’re sending us everything, they’re pulling us into PR groups, they’re setting up these events for us, and it’s just awesome,” he said.
“Considering the game’s been out, most publishers had been ‘yeah we don’t understand cause the game’s already out so whatever.’ But [Sony’s] been really awesome. ‘Yeah let’s get this, here you can talk to these guys, let’s introduce you.’ It’s been really, really cool.”
That last statement is interesting because any publisher would look at the responses Blacklight has gotten and skirted around Zombie Studios and yet Sony did not. It’s strange. Also, Gerritzen sounds like a hyped up teenager talking about “going hard” and just how much more hardcore can a dedicated gaming console get?