Quantic Dream Will Continue Exclusivtiy With Sony, As Long As They Have Freedom
Quantic dream, the Paris-based studio who were behind Heavy Rain, will remain an exclusive Sony partner in the long-term provided they have creative freedom to make the games that they want to, according to the CEO David Cage.
In a recent interview with Official PlayStation Magazine, Guillaume de Fondaumière said that it was the nature of the partnership with Sony that encouraged the studio to remain exclusive to PlayStation.
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“We proved with Heavy Rain that we can be profitable by making a game for just one platform. Would we have made more money by going multi-platform? Of course, but on the other hand, we wouldn’t be working with Sony as a publisher,” he said.
“This isn’t a partnership where we are forced by a big company into giving immediate results. That’s fantastic for a studio like us. Ever since we started our partnership, Sony just said it was going to give us the money to build these games and we said we were going to work as hard as we could and reward it for its trust.
“We’re certainly not going to change partner for the sake of making more money; that’s not the philosophy behind our studio. As long as we can create the games we want to create, we’ll stay with Sony.”
de Fondaumière went on to explain that Sony signed a partnership with Quantic Dream in 2006, and fully funded the Heavy Rain project. He said that the game was “highly profitable”, and we can believe that given that it has sold more than 2 million copies since its release in February 2010.
The game received many awards after its release, ranging from BAFTAs to Game of the Years, and de Fondaumière believes that this could have created conflict with a publisher, but not Sony.
“There was this one thing about our partnership with Sony,” he said.
“After the success of Heavy Rain we sort of knew they were going to ask us to make a Heavy Rain 2, and we said please understand we’re not going to do that. We said we still believe we can do so much more with something else, and they accepted our idea.”
Personally, I’m extremely happy to hear that Sony can give these guys creative freedom. I’m a huge fan of Indigo Prophecy and Heavy Rain, the latter of which is my Game of the Year for 2010. I also do find it admirable that Sony were willing to let Quantic Dream work on an entirely new project without pressurizing them into making Heavy Rain 2, although we can never really know what went on behind closed doors. All we know is that Heavy Rain 2 didn’t get made, and now we’re getting a new IP, as well as a PlayStation 4 title. Although we don’t know if that just means Beyond will be on PS4 as well.