Jade Raymond Believes You Can’t Have More Than 10 AAA Games In A Year
Yes, this is partially an excuse to have a legitimate reason to search for pictures of Jade Raymond but it’s also a chance to look at a rather strange statement she’s made. The Ubisoft Toronto boss believes that with recent changes in the industry free-to-play and mobile games lead the pack while there’s only room for around 10 AAA games in a given year.
That’s a peculiar statement to make especially since, by my count, we’ve already got at least 5 triple-A titles already this year and we’re not even through March yet.
- Life, The Universe And Gaming: Playing Hero Is Boring | 2 weeks ago
- Microsoft To Get More Aggressive Pushing Windows 10 Upgrade In 2016 | 2 weeks ago
- GTA Online Has Become Spoopy | 2 weeks ago
- Review: Halo 5: Guardians Lockes Down The Gameplay Experience Masterfully | 3 weeks ago
As the free-to-play business model becomes increasingly popular, Raymond has told The Guardian that “big publishers have to be honest with themselves.”
“There’s still room for great triple-A games, that can despite the budget, retain the classic model of expecting people to pay in one big chunk,” Raymond explained.
“There’s only room for let’s say ten successful titles a year on those sorts of budgets,” he continued. “So you have to go all-in on those; you have to be sure you’ll have a hit, and when you make it you have to invest everything to make sure it’s amazing.”
As the market shifts and changes, Raymond says “we have to figure out how to make that type of thing work with console games as well.”
So it would seem Jade Raymond is an advocate for free-to-play. Now so am I but only so far as strictly multiplayer games or games where the multiplayer takes precedent. I do not want free-to-play in my singleplayer experiences. I do not see the merit in it nor do I see it as any more than the simplest way to make extra money off people who have already spent their hard-earned cash on a game.