Get An Extensive Look At How Elizabeth Was Created In BioShock: Infinite
2K Games has released a brand new trailer for BioShock: Infinite and this one is all about the making of Elizabeth’s character, over at Irrational Games.
Probably one of the most extensive trailers I have seen in a while, featured are everyone’s favourite brainiac Ken Levine, together with voice actress Courtnee Draper, motion capture actress Heather Gordon, level designer Amanda Jeffrey, lead programmer John Abercrombie and the woman who looks most like Elizabeth, her real-life cosplayer, pictured below:
- You’ll Be Able To Play (Expensive) PS2 Games On Your PS4 Now | 2 months ago
- Jessica Jones Disempowers Its Male Characters And The Effect Is Refreshing | 2 months ago
- Hell Is 30 000 Deathclaws Tearing Through Boston And It’s Glorious | 2 months ago
- Sony Santa Monica Is Teasing Something Truly Strange | 2 months ago
The trailer talks about four aspects of Elizabeth’s character (they simply call her Liz, in-studio), namely her face, body, brain and voice. Since she’s such a pivotal character and probably the central focus next to Booker during the game’s story, diabolical amounts of attention to detail have been afforded her character with practically nothing not considered, right down to her body language as you explore the world of Colombia.
Check out the trailer above, all seven minutes of it, and try not to fall in love with her. Just a few more sleeps, guys…