Black Ops 2 Dev Will “Kill People With Facts” If There Are Balancing Complaints
Well, that would certainly get you brownie points for creativity if you managed to kill someone that way.
Call of Duty: Blacks Ops 2 design director David Vonderhaar has basically claimed that
his body is ready he’s ready for the inevitable gamer complaints of over-powered weapons, and that it’s the usual business when any major multiplayer shooter launches.
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Vonderhaar, recently speaking with Destructoid, said that Treyarch’s Black Box metrics collection system enables him to go straight to the numbers at any time and either verify or dismiss issues regarding balancing.
“There’s a lot of instrumentation in this game, there’s a lot of data logging, so I know exactly what the power band of a weapon is at all times,” he said.
“I can combine how something feels with how it’s actually behaving. I know, I know this is going to happen: a million people are going to Tweet me and tell me that the [for example] ‘PDW 57 is overpowered, Vonderhaar what are you doing?’ What I’ll do is I can go and look at the math and I’ll go ‘Actually, you know what dude? You’re just good with it. Have fun, because the math says that it’s not overpowered.’”
Vonderhaar also said that if a weapon is overpowered, the data he has will mean that he’ll “know it for real” and that averages will reveal that many of gamer’s complaints about certain weapons are because of their emotional reactions rather than fact.
“Like not because someone said it was, or because I felt it was, or because you sent me an angry Tweet because you got killed by the SRM Shotgun one night 17 times so you’re mad. The data will tell me the truth,” he said.
“I’m just going to kill people with facts [with] this game when they come over and go ‘This thing is OP.’ I’m going to go ‘Actually it’s not OP, you’re wrong.’ I’m not going to yell at them or anything, I’m just going to tell them the truth. I don’t have to hide this stuff from people, just drop knowledge bombs on guys. It’s gotta be done. What people are doing is reacting emotionally, and I’m like a really emotional guy so I get it.”
Vonderhaar stated that “you can’t let Twitter design the videogame”, but he did go on to acknowledge that he understands why fans would want to talk to him via social networking sites.
“I’m the best guy for them to talk to, someone who can actually make decisions about the game is infinitely better than talking to somebody who has no control over what actually happens. I think it’s better that way, even if it comes with this whole new level of responsibility and possibly headache. It’s worth it in the end. I’m glad for it and I’m glad for them, honestly,” he said.