Wolf’s Wicked Words: Tactility In Gaming
Obsession. Obsession… Ob… ses… sion…
Everything must be checked three full times. Yes, three full times. Three full times.
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Every particle of dust must be removed by pernicious chemicals and all the surfaces cleansed. Floors, tabletops; the works. Dusted and cleansed by the noxious substance. Disinfected by the pestilential liquid. Yes, must be clean. Clean. Clean!
I have lots of obsessions. Not the high-grade lunatic-infused rambling like the example above; rather the sort where creativity is involved. Wherever the creative juices start flowing, is where my attention will be at.
Creativity is something that not an awful lot of people have time to express themselves with. So many people I’ve talked to told me that they have great ideas for a novel or ideas for a comic strip or perhaps a painting. I can’t help but feel that a lot of people miss out on creativity. It’s not about being the next best selling author or the next high and mighty painter; it’s about expressing yourself the way you feel. Not covering up what you’re really feeling.
My obsession when it comes to gaming; besides the obvious obsession about gaming a lot, a lot, a lot, is when it comes to the overall “feel” we get while gaming.
How is that creative, you may ask? Well, when I’m talking about the feeling, I’m not just talking about the vibe we get by sawing a guy in half and the immediate satisfaction you feel, but rather the state of mind one enters when playing.
We have a certain state of mind towards everything we experience and I’d like to elaborate about the state of mind we’re in when playing games.
If I were to tell you that you’ll feel the exact same way while playing BioShock and Tetris; you’ll either laugh at me or you’ll walk away feeling repulsed.
The complete creative package of a game works like a set of gears dependent on one another to function properly or even function at all. There will be no immersion if the soundtrack is non existent while the only sound effects consists of someone trying his best to whistle a tune while failing at it and that of a llama’s “castration in progress”. Although that might be compelling in a completely sadistic way, I highly doubt a game like Spec Ops: The Line will have the needed impact in such a case.
Every game out there; great or absolutely horrid, has creativity in there somewhere, however minuscule on the creative scale. Creativity doesn’t have to solely be the sights and sounds of a game, it may lie in the coding process, the brainstorming of the team even if it ends up not being used.
The setting of a game also makes a tremendous difference. A city in the open skies or deep underneath the copious amounts of water that forms the ocean makes for interesting stories and characters. (BioShock fanboy, I know…)
I’m a huge enthusiast when it comes to invented worlds such as C.S. Lewis’s Narnia and Clive Barker’s Abarat. These worlds have very few limitations, if any. These invented worlds have a unique feel to them that only they provide. The types of characters, situations and stories they provide are limitless.
Games tend to have an effect on me that not many other forms of entertainment can have. You can be someone that truly matters. You can mess around with history and make it work in a very creative way such as the Assassin’s Creed series. Each game and its locale will have a unique “feel” to it. Max Payne 3 conveyed so much hopelessness. Spec Ops: The Line brought forth so much emotion from me, I was amazed by the shear amount of it. The first Borderlands had a constant desolate and forgotten “feel” to it. The sequel has locations that “feel” like they are from two totally different worlds.
To summarise, I’m a total nutcase when it comes to the different emotions games and pretty much every medium of creativity evokes.
Share with us your experience when it comes to the “feels” gaming provided for you and what games had your emotions flowing all over the place. However good or bad, we want to hear. Need to hear. Need!