Indie Review: Deity
Deity is a game from Double++ from the Digipen Institute of Technology. It's a predator style, stealth action title inspired by Diablo, Torchlight and Batman: Arkham Asylum. How does it fair?
- Worth The Time?Yes, it's short and sweet.
- Things LovedThe fast paced stealth and predator style gameplay, the visuals, the light and dark mechanics, it's comfortable to play.
- Things HatedIt lacks a bit of creativity with its concepts and variety.
- RecommendationIf you like slow paced, highly tactical stealth, this isn't your game. But if you enjoy hunting, a fast pace and quick thinking, then this is absolutely worth it.
- Name: Deity
- Genre: Stealth Action
- Players: 1
- Multiplayer: N/A
- Platforms: PC
- Developer: Double++ (DigiPen)
- Publisher: Double++ (DigiPen)
- Price: Free
- Reviewed On: PC
You can download the game for free here.
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Deity was created by a team at the Digipen Institute of Technology who call themselves Double++, and it’s a predator style stealth action game. What this means is that in addition to being stealthy, you’re also constantly on the move and hunting down your enemies. The pacing is aggressive, and the game is designed to keep you on the go. Interestingly enough, the game was inspired by the likes of Diablo, Torchlight and Batman: Arkham Asylum and City. The premise of the game is that you play as a dark spirit whose nation has been overrun by crusaders and angels, and it’s up to you to take back what’s yours by destroying the enemies of the light and spreading the darkness once again.
The gameplay is very simple, as you’ll only need a mouse. Holding click makes your character move in that direction, pressing right click allows you to leap forward a short distance in a ball of darkness and later on you unlock the Chain ability, which lets you hold right click and target a number of enemies and objects in order to take out all in one swoop and retreat to safety. Deity is played from an isometric view, and follows relatively easy rules. Light hurts you, so you either need to avoid it or consume it by warping onto it, recovering a little bit of your health and giving you a spot to hide in. You’ll make your kills by warping onto enemies and tearing them apart, but the catch is that attacking from the front does significant damage to you, while hitting an enemy unawares heals you. However, the good part about the Chain kill is that it counts as though you’ve hit the enemy from the back, but your usage of the Chain move is limited and it has a short cooldown period. Those are essentially your main tools.
Deity is a game that is all about movement. You’re the hunter, but you’re also vulnerable if you’re exposed, so you need to strike swiftly and you need to be clever about it. The game has a fast pace to it, and it’s about quick decisions and constant attacking and retreating. While this sounds tense, for the most part the game is comfortable if you play it right. Warp out, hit an enemy from behind and retreat back into a hide spot. Jump from torch to torch, edging closer to your prey, and then leaping to take them out before vanishing in an instant. Things start out easy, and while they don’t become too difficult, the game does require more effort out of you in its later stages, especially when Mages come into play, as they are able to attack you with magic even if you’re hidden, if they see your retreat. You’ll need to use your Chain move effectively in order to win, as you’ll have to be tactical with it. For example, you could use it to take out multiple enemies in one go, but this will leave you totally exposed at the end, so it might be smarter to take out two and then retreat to a hide spot in the same chain move.
The game contains just four levels of a decent length, but you can pretty much cruise through it in about an hour, or significantly less if you’re skilled or choose an easier difficulty level. It’s a game you’ll want to see through to the end once you start, but I wouldn’t say it has much replay value. Once you reach the end, you’ll be done with it, but that’s just fine because it’s a comfortable and entertaining experience to have. The only flaw with the game for me really is that firstly it lacks a bit of variety and secondly it could have done with a bit more creativity with its concepts. It basically stays the same the whole way through, and it would have been nice to see more inventive scenarios put out for you during the game, or at least some surprises or mix ups in the levels themselves. Still, Deity is simple, effective and a good distraction, and you’ll hardly notice the game fly by as you play it. Honestly you do find yourself wishing a little that there was more to it, but you’ll more or less be satisfied with it at the end.
I quite like the graphical style in Deity. It’s a mix of black, purple and brown, with good usage of shadow. The glow of lights are distracting and stick out like sore thumbs, as do the enemies of light, so you’ll want to get rid of them all the more quickly to get back to your comfort zone of darkness. The medieval setting is well realised and there’s a great amount of detail in the environments. The game also animates well, and everything flows nicely. The audio work is good, although there’s not a whole lot to listen to. But really, there’s nothing to complain about in this department. Deity is a well made game.
Deity is a good game for those who look for ease of play and enjoy being on the move. This isn’t really the game for you if you like slow, measured and highly tactical stealth, but you should definitely play this if the thrill of the hunt and fast pacing is more your thing. It won’t take much of your time, it’s free to play and it’s entertaining, with the only flaw in it being that it could have done with more variety and creativity with its concepts. Still, in the end it’s a well-made game and it’s definitely a fun ride.