Indie Review: Commit Point Five
Commit Point Five is a unique wave shooter game developed by Daniel Twomey over a one year period. It's not just about surviving, but about completing the given challenges. Can you do it?
- Worth The Time?Yes, definitely, if you need to kill a little bit of time.
- Things LovedThe uniqueness, the music is awesome and it's quite cool to add to it each time you hit an enemy, the game is easy to play and flows smoothly, the pacing and increase in challenge is done surprisingly well, there are 25 levels, it's great to play if you have a few minutes to spare.
- Things HatedIt only takes one hit to kill you so it can get tiresome to have to start all the way at the beginning if you die, you can sometimes die cheaply by enemies spawning off-screen who get you from behind.
- RecommendationIf you're into wave defense or browser games, you should definitely play this, as it's great to kill some time with. It's also free.
- Name: Commit Point Five
- Genre: Wave Shooter
- Players: 1
- Multiplayer: N/A
- Platforms: PC
- Developer: Daniel Twomey
- Publisher: Tremor Games
- Price: Free
- Reviewed On: PC
You can play the game for free here.
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I’m sure you’ve seen that I’ve been playing a lot of indie games as of late. Well, I would like to say it’s strictly because I love the genre, but I can’t deny my inner Indian that wants what is free. Anyway, my personal weirdness aside, Commit Point Five is a unique wave shooter type game from developer Daniel Twomey, who created the game over a one year period using Adam Atomic’s Fixel engine. And no, that’s not our Adam. For a fun little bit of trivia, Twomey actually stated that the fact that the game’s theme was commitment led largely to its completion, because he would have been embarrassed to give up on making a game called Commit. That’s a fairly legit reason if I ever heard one. The game itself is unique in the sense that it’s not just about surviving against waves of enemies, but it’s also about completing the various challenges that each level gives you.
The game is very easy to play, and flows smoothly. You control a little blue ball, and move it with the directional keys or standard WASD movement. You’ll use the mouse to shoot, and the game is arcadey so you can hold click and repeatedly fire without penalty or a break. You’ll need precision in both your aim and movements if you want to survive against the waves of increasingly more difficult enemies. You’ll start out facing standard enemies that can’t do anything but move after you, and die in one hit, but as you progress you’ll start facing enemies that have shields which take multiple hits to break, enemies that charge at you really quickly, enemies that don’t move in a straight line and so on. On top of this, each level is filled with various challenges you need to complete in order to progress, and I’ll get to these in a bit. You can rush to do these challenges while fighting the enemies, or first cleverly kill off the entire wave before finishing them. It’s up to you. Completing challenges and killing enemies builds up your score, which is naturally there for leaderboards or your own personal ego boosting.
The challenges involve a number of elements. Firstly, you get common pick ups that increase your score. Then, there are multiple unlock circles you need to collect in order to unlock the big sphere that completes the level, and this is a point you need to capture by staying inside it for a few seconds. Next, there are death circles that instantly kill you if you touch them. While things start out pretty open and easy, with lots of space for you to move, the game soon ups its challenge, and then you’ll need to be a lot more careful about your approach. I was pleasantly surprised to see that the pacing and increase in challenge is done very well, and things don’t get out of hand too quickly or stay easy for too long. The game has a really nice pace to it, and things become gradually more challenging, but don’t get impossible, as you make your way through the levels, of which there are 25 in total. You later also get to upgrade your weapon to fire two shots at once, giving you some spray ability, and it’s from here that the game actually starts getting really tricky instead of easier, as hazards become more dangerous, enemies more varied and numerous, and necessary collectibles become a lot harder to get to.
The game flows to each new level in real-time, with the relevant enemies and challenges just spawning on the map. Fortunately, the game is pretty clever, and to prevent unfairness, death traps won’t activate if you’re on one when the level just spawns. They take a few seconds to activate, allowing you to get away. Still, you die in one hit, and unfortunately there are no checkpoints in the game at all, so it can get tiresome to have to start all the way from the beginning again if you die. This is made worse by the fact that you can sometimes die cheaply, especially when an enemy spawns off-screen and gets you from behind. Sure, there are arrow indicators to show where an enemy is approaching and these are colour coded to even tell you which type of enemy is coming, but it’s a bit hard to react in time when you’re trying to survive a wave and you’re pressed right against the edge of the map. It’s something that may frustrate you when you’re close to the end of the game. It can take you less than an hour to complete all 25 levels, but I’m sure you’ll mainly play the game to eat up a few minutes at a time.
Visually, the game is very clean, smooth and easy on the eye. It’s certainly pleasant to play and look at. The graphics themselves stick to being simple, with the general colour focus of blue and orange remaining unchanged throughout the game, and everything stands out pretty nicely for you in the levels. The game has a cool style to it, and this is especially evident in the game’s music, which is great. To me, the music has an ambient, rave-like feel to it, and what I loved about it was that you actually add to it just by shooting enemies. Each time your attack hits an enemy a sound will play, and this is easy to hear when, for instance, you’re firing at enemies with armour, as a chime will play each time your bullet makes contact. It’s a very cool touch, and gives the game quite a unique charm.
Commit Point Five is a unique wave shooter that provides you with some light entertainment. It’s simple fun, and it’s easily worth the time, especially more so because it’s free and comfortably playable. You could possibly lose motivation to finish it, but you’ll definitely play it multiple times. This is just what you need if you want to kill a few minutes here and there, and it serves that purpose really well.