CD Projekt Says No To DRM
CD Projekt has taken a candid and very admirable approach towards DRM at this year’s GDC. Actually it’s more of an opposition to the anti-piracy measures that are employed by other developers. Put simply: They feel as though it doesn’t work and serves only to inconvenience paying customers.
Golf clap, initiate.
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“Every subsequent game we will never use any DRM anymore, it’s just over-complicating things,” said CEO Marcin Iwinski.
“We release the game. It’s cracked in two hours, it was no time for Witcher 2. What really surprised me is that the pirates didn’t use the GOG version, which was not protected. They took the SecuROM retail version, cracked it and said ‘we cracked it’ — meanwhile there’s a non-secure version with a simultaneous release. You’d think the GOG version would be the one floating around.”
Of course, a few weeks after The Witcher 2 released on PC, CD Projekt saw fit to remove any and all DRM from the game through a patch and furthermore, continued to add free DLC through each subsequent patch release.
“DRM does not protect your game,” Iwinski said. “If there are examples that it does, then people maybe should consider it, but then there are complications with legit users.”
Last year the CEO straight said that the industry should just “abandon [DRM] altogether” but you see, DRM as it exists in its current state is not about preventing illegal use; it’s about controlling your customers.
Think about it. Think about the methods that are in place. Think about the fact that most DRM today requires at least a single file installed onto your PC and verified over the internet but once. How can it not be a method of controlling paying gamers?
Meanwhile, a salute to CD Projekt for taking a stand like this and here’s hoping that their fan-base grows and grows until they’re big enough to gain considerable chunks of Activision’s, EA’s and Ubisoft’s shares in the current market.