What We Want From Doom 4
Now that the dust of Rage has settled, and whether you enjoyed the game or not, we think it’s time we start to talk about and imagine the next Doom. Doom 4 is more than just a rumour; id has talked about their plans to develop Doom 4 ever since I can remember, perhaps even before I saw anything of Rage. We also know that Doom 4 is supposedly going to change the formula for what makes a Doom game; large environments, vehicles and so much more possibility, we just can’t wait. That said, we felt like we should exercise our imagination and list you a few things we’re expecting from the newest sibling of a truly hellish family.
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The one thing Doom always got right, creatures terrifying enough to write home about.
If Rage proved anything of the id Tech 5 engine, other than the occasional texture catastrophe, it has some very capable AI. With a bit of tweaking Doom 4’s enemies should be able to stalk, patrol and attack like no other AI currently can. Sure, scary monsters are a prerequisite of the Doom franchise, but with some properly good AI they can be elevated to new heights of terrifying. Speaking of monsters, we want Doom 4 to herald in a new era of terrifying, we want monsters that make the Hell Knight and Pinky Demon look like fluffy squirrels by comparison. We want those fire ball chucking imps to stalk us in hunting packs; we want the monsters to push the boundaries of what we’ve come to expect from a horror shooter.
Because the BFG is the only weapon any nerd ever really needs.
Doom has always had memorable weapons, especially its shot gun and the BFG, now we want more. Hell’s creatures are walking this world and we want humanity to defend itself with brutal weaponry to make even the biggest of demons shriek in terror. Even better, we think a collaboration between Hell’s technology and our own, say like a nail gun retrofitted to fire the pried out teeth of Hell Knights, that would make we want to play a game. It’s been too long since a game got creative with its arsenal. There are some exceptions like the Resistance series and Painkiller but certainly not enough; Doom 4 has the license to get away with the most absurdly brutal of weaponry, make us proud id.
Don’t give us monsters as a result of genetic mutation (cough Doom movie), give us the real hell.
Doom 4 needs to put us face to face with something horrifying, locate it in some reality we can relate to, something that brings the story home. Tell us a tale of a past humanity, a humanity that descended into hell, leaving us to start again. If not that then give us a version of hell not easily forgotten and make sure not to erase the personality of the character we’re portraying by placing all concentration on the hell we have to face. Doom 4’s scare must come from its plot as well as mechanics and fancy graphics; a story to chill our bones is something we’d dearly love from Doom 4.
I realise this is Rage OK, it’s the best id Tech 5 shot I could find to represent open environments.
We know that the id Tech 5 engine is being improved for Doom 4 and will push way past what Rage accomplished, at least that’s what we’re told. So give us some large environments that equal or exceed Rage. Just one side note, don’t make the environments so overblown that they take away from the dark and tense atmosphere Doom 4 should create. Narrow corridors need to be used but not so much as to reduce Doom 4 to Doom 3 with the occasional large area.
Fricken torchess, what a cheap way to create tension and an atmospher… well it worked.
We don’t want amnesia scary and neither do we want a game so consistently tense that is upsets the pace of its plot. A balance is needed; there should be locations of rest and the occasional puzzle to challenge the intellect. Don’t get us wrong though, when it gets tense and brooding, we want it so overpowering that we need to take the occasional break to watch Cartoon Network and get away from what we’ve just experienced. If id can do that, Doom 4 will be an epic game. Doom needs to more than just reinvent itself, it must separate itself by means of atmosphere; it must eat wimpy gamers for breakfast.
Doom 4 is almost surely in development, this coming straight from Bethesda, despite some rumours to the contrary. With the id’s promise that Doom 4 will be a large leap from what we’ve come to expect from the series as a whole, I can’t wait to see what Doom 4 has in store for us. The technology and talent to make a killer game is certainly there. If you have any ideas or input for what you’d like to see out of Doom 4, feel free to comment and divulge your ideas for the hellish monstrosity that is Doom.